I don't know how to code! This is okay because I kind of don't like it. =/ But this makes it difficult when I have a little game-y thing I want to do, even if it's structurally simple, because going around asking coder friends to do stuff for me is boring and lame.
What I'm looking for is either an engine that can handle this easily, or source code (well-documented and bare-bones) for a sample game of this type.
What kind of game, you ask?
Text-based something-management! The sort of thing Wizard Games did. They did a game called
Rockstar, as well as several other games (mostly soccer, one horseracing). You're in control of the day-to-day decisions for
something (an individual person, a group of people, a city, whatever), and the stats of the something + random outside forces interact to give you choices and impact your performance. Generally either score or goal based (i.e. sell x copies of a song, play to an audience of this size).
Requirements:
* can play with it in OSX. if it works in
more than OSX, bonus (i.e. cross-platform or web-based is fine)
* can customise the static menu sections with relative ease (instead of having the bottom half of the screen be a menu, move it to the right 1/3rd of the screen, and have a secondary one along the bottom)
* pretty easy to make new classes/variables of data to track
Sooo.. anyone got one for me? ;p This is not-not-not a request for work, just looking to see if something modular for this kind of game already exists.