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May 14, 2024, 06:58:58 PM
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Subject | Started by | Replies | Views | Last post | ||
Mathematical design behind XP-based level systems | eiyukabe | 9 | 1688 |
May 25, 2011, 06:58:45 PM by RCIX |
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Card battle system | Tumetsu | 4 | 1536 |
May 21, 2011, 07:10:12 AM by Tumetsu |
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Self contained mechanics | Sock Puppet | 9 | 1538 |
May 18, 2011, 01:01:36 AM by Sock Puppet |
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Commanding your Party | Theophilus | 15 | 2245 |
May 15, 2011, 07:47:40 AM by Theophilus |
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Game design techniques you can use in any game to make it tons better « 1 2 » | vinheim3 | 30 | 6963 |
May 14, 2011, 12:00:43 AM by vinheim3 |
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Lost Forever Achievements AND MORE! | starsrift | 11 | 1316 |
May 13, 2011, 12:21:12 AM by vinheim3 |
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Designing For User Generated Content | oahassan | 16 | 1995 |
May 11, 2011, 06:24:21 AM by Sock Puppet |
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Status Effects? | Kegluneq | 9 | 1946 |
May 09, 2011, 06:16:23 PM by jwk5 |
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Ender's Game | X3N | 13 | 2396 |
May 09, 2011, 08:20:16 AM by X3N |
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The VV mood system. | antymattar | 17 | 3202 |
May 02, 2011, 06:45:00 AM by antymattar |
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Multiplayer Economies « 1 2 » | synapse | 22 | 2886 |
May 01, 2011, 12:46:00 AM by MrMog |
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Run Button « 1 2 » | RayJack | 33 | 3932 |
April 29, 2011, 01:16:01 AM by Shackhal |
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3rd person camera VERSUS walls | DamienDe | 1 | 1196 |
April 28, 2011, 02:06:58 PM by gimymblert |
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How do you decide what game you're going to work on? « 1 2 » | eiyukabe | 34 | 4757 |
April 28, 2011, 09:02:34 AM by Sakar |
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How to design games? No, really « 1 2 » | yesfish | 37 | 17011 |
April 27, 2011, 10:26:28 AM by Greg Game Man |
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Surpassing the Norm of Shooters « 1 2 » | Theophilus | 27 | 4005 |
April 23, 2011, 12:02:55 PM by aekeren |
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Final Fantasy + Street Fighter = ACTIVE TIME FIGHTER | Lukas | 7 | 1496 |
April 20, 2011, 03:43:26 PM by Lukas |
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RPG battles | JasonPickering | 8 | 1699 |
April 13, 2011, 09:24:26 AM by Theophilus |
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Level design for a TBS horror | Muz | 7 | 1969 |
April 09, 2011, 02:51:06 PM by Chipacabra |
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tutorials | mooosh | 14 | 2695 |
April 06, 2011, 11:54:36 PM by StephenM3 |
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Strategy game design | tergem | 13 | 1826 |
April 04, 2011, 06:09:49 PM by tergem |
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16 Unique RPG Effects | eclectocrat | 9 | 2775 |
April 04, 2011, 12:31:27 PM by JasonPickering |
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Why did certain genres just die out? « 1 2 » | Eugor | 29 | 4040 |
March 31, 2011, 07:33:37 AM by Alistair Aitcheson |
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Fight Sleep? | ToughMobileSprout | 3 | 1206 |
March 30, 2011, 06:17:19 PM by Coz |
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Can a game make a person cry and some arguing too. <.< « 1 2 3 4 » | antymattar | 73 | 8107 |
March 30, 2011, 08:59:25 AM by antymattar |
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Setting for a Metroidvania « 1 2 » | dspencer | 21 | 3638 |
March 29, 2011, 12:39:28 AM by ஒழுக்கின்மை (Paul Eres) |
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So here's my idea for a game « 1 2 » | antymattar | 20 | 4465 |
March 28, 2011, 04:45:52 AM by antymattar |
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Mario/cavestory jumpin, the air walker and other decisions | antymattar | 5 | 1612 |
March 26, 2011, 02:17:48 AM by antymattar |
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Procedural map generation suggestions | Derakon | 15 | 2974 |
March 25, 2011, 11:16:25 PM by Derakon |
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Life Sim Games « 1 2 » | Theophilus | 29 | 5269 |
March 25, 2011, 02:58:18 AM by supershigi |
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