BattleBeard
Level 6
please touch me
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« on: July 09, 2011, 12:29:03 PM » |
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Okay, so you know how there are different worlds in Mario games? What if I create five, with different themes, that make you adapt to different strategies of gameplay each? This is based on an idea of a puzzle/platform game, basically, get to the end of the level without dying from different traps and stuff. Well, what could the worlds be? I was thinking of these themes. Factory Ice Underground (which would, as the levels go by, go deeper until you're in hell) Sky Broken (This would bring all the worlds together, fused) So, wanna help me out, guise?
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« Last Edit: July 09, 2011, 01:08:23 PM by BattleBeard »
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SundownKid
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« Reply #1 on: July 09, 2011, 12:30:46 PM » |
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BattleBeard
Level 6
please touch me
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« Reply #2 on: July 09, 2011, 12:50:54 PM » |
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I love TV tropes, but I kinda want to pull away from too much cliche...then again, it's just a basic free, first game of mine. I'm sharing it on here though so... gah conflict
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mihai
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« Reply #3 on: July 09, 2011, 01:13:08 PM » |
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OK, this went quite away from the main topic, but it is instructional enough to let it flow
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SundownKid
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« Reply #4 on: July 09, 2011, 01:13:59 PM » |
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I love TV tropes, but I kinda want to pull away from too much cliche...then again, it's just a basic free, first game of mine. I'm sharing it on here though so...
gah conflict
It's pretty much impossible to avoid cliche and as TVTropes says on the front page, cliches are not inherently bad. Just think about inventive ways to combine them and you should be fine. For example, combining an icy setting with a mechanical one to make a lab in the Arctic. Then you can add a hot setting as the inner core. Or, an undersea setting with technological wreckage, for a sunken high-tech city. Of course, I prefer to come up with a setting beforehand and then base everything off locations thereof...
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BattleBeard
Level 6
please touch me
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« Reply #5 on: July 09, 2011, 01:32:09 PM » |
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I love TV tropes, but I kinda want to pull away from too much cliche...then again, it's just a basic free, first game of mine. I'm sharing it on here though so...
gah conflict
It's pretty much impossible to avoid cliche and as TVTropes says on the front page, cliches are not inherently bad. Just think about inventive ways to combine them and you should be fine. For example, combining an icy setting with a mechanical one to make a lab in the Arctic. Then you can add a hot setting as the inner core. Or, an undersea setting with technological wreckage, for a sunken high-tech city. Of course, I prefer to come up with a setting beforehand and then base everything off locations thereof... Well, the setting is in limbo of dimensional travel. So...yeah. It can really be anywhere.
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s0
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« Reply #6 on: July 09, 2011, 01:32:53 PM » |
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yeah you shouldn't use tvtropes as a design bible.
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gimymblert
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« Reply #7 on: July 09, 2011, 01:38:26 PM » |
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Tv tropes is to check the average averageness of your setting, if it's 100% you are doomed and have generic taste. But tvtropes can help to mix setting not seen together.
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gimymblert
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« Reply #8 on: July 09, 2011, 01:39:06 PM » |
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SundownKid
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« Reply #9 on: July 09, 2011, 01:44:24 PM » |
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Well, the setting is in limbo of dimensional travel. So...yeah. It can really be anywhere.
That seems like a cop-out to me. But, you do have the potential to make your levels REALLY WEIRD, since they are in another dimension. The game could even be figuring out how the laws of physics work in each level.
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BattleBeard
Level 6
please touch me
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« Reply #10 on: July 09, 2011, 02:21:23 PM » |
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Well, the setting is in limbo of dimensional travel. So...yeah. It can really be anywhere.
That seems like a cop-out to me. But, you do have the potential to make your levels REALLY WEIRD, since they are in another dimension. The game could even be figuring out how the laws of physics work in each level. Which is the point of the last, Broken, dimension.
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Sankar
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« Reply #11 on: July 09, 2011, 04:39:04 PM » |
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I like Factory and Sky, they aren't new but I'm not saturated by them. Mixing is probably the key.
Submerged Factory Underground during a Earthquake
etc...
I usually like rain, this is a personal preference of mine. So, no matter how cliche a setting is, if there is rain on it and it's pretty, I don't mind. I actually enjoy. But i'm not sure other people feel the same way.
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BattleBeard
Level 6
please touch me
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« Reply #12 on: July 09, 2011, 05:13:38 PM » |
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Okay, thanks.
Intelligent Frog Family, here we come
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leonelc29
Guest
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« Reply #13 on: July 10, 2011, 08:17:02 AM » |
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i don't like ice, probably because of the falling stalactites, sharp and pointy stalagmite, and ofcourse, slippy floor. but this is just another personal taste. Factory is quite interesting, as it can be anything. What i'm thinking right now is instead of metal and iron, this factory actually made of rock. ROCK! maybe you can say that each different world are actually different dimension, so that after complete each level, the player will then warp into another dimension, so this might be able to explain the change of rule and strategy in every world. in the end, the dimension combined and then POOF! Broken. Just a though.
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fraxcell
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« Reply #14 on: July 10, 2011, 08:22:10 AM » |
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mcc
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« Reply #15 on: July 10, 2011, 09:08:16 AM » |
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- Burning Man Festival - Interior and/or surface of Io - The human vascular system - Burmese rice paddy - Urban Afghanistan, occupied by martians, their organic machinery growing over everything in the vicinity of the bases gradually like plants, occasionally accidentally nabbing and gradually enclosing unwary human/animal passerby who are slowly incorporated into the framework
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