medieval
Guest
|
|
« on: May 06, 2008, 11:18:12 AM » |
|
Yar. A mouse-aimed Side-Scrolling SHMUP! What will be procedural: The enemy projectiles ( you will find out later, just be patient ) Enemy spawn rate ( duh ) Random sentences that the enemies randomly say during gameplay (suggested by Hideous) Ima think of some more. Now: Demo!What still needs to be done: More enemies procedural enemy speech bubbles during play (so procedural sentences) Music Scoring & (online) Hiscore table
|
|
« Last Edit: June 02, 2008, 08:37:29 AM by Medieval »
|
Logged
|
|
|
|
M2tias
|
|
« Reply #1 on: May 06, 2008, 11:24:49 AM » |
|
Looks great. Is that a mockup or a real thing?
|
|
|
Logged
|
Tööt.
|
|
|
medieval
Guest
|
|
« Reply #2 on: May 06, 2008, 11:25:35 AM » |
|
That's actually real.
|
|
|
Logged
|
|
|
|
Akhel
|
|
« Reply #3 on: May 06, 2008, 03:14:09 PM » |
|
So, what's procedural about it?
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #4 on: May 07, 2008, 02:07:25 AM » |
|
Enemy spawns and enemy projectiles.
I still need to think of some moar.
|
|
|
Logged
|
|
|
|
William Broom
|
|
« Reply #5 on: May 07, 2008, 04:45:42 AM » |
|
Procedurally Generated Dental Care?
|
|
|
Logged
|
|
|
|
Corpus
Guest
|
|
« Reply #6 on: May 07, 2008, 01:04:47 PM » |
|
Looks like it could be pretty cool If you have time, though, you might want to work on sprucing up the graphics a bit. They look pretty spartan at the moment.
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #7 on: May 08, 2008, 11:21:51 AM » |
|
Now a demo! Link in first post.
|
|
|
Logged
|
|
|
|
William Broom
|
|
« Reply #8 on: May 09, 2008, 12:11:36 AM » |
|
Sometimes the bad guys get stuck in the ceiling. Also, it's very easy, unless the enemy spawns on top of you, in which case it's just cheap. You should consider making it so that the enemies never appear directly above you. Also, there's nothing to indicate the edge of the level. Just a simple wall would make it more intuitive. I love the way the bad guys stack on top of each other. You should do more with that, maybe when there's a stack of four, they fuse into an uber-villain?
|
|
|
Logged
|
|
|
|
FishyBoy
Level 7
Make like a tree and get the hell out of here
|
|
« Reply #9 on: May 09, 2008, 05:44:08 PM » |
|
I can't really say much from the demo, although I like the art. Needs more enemies, which you're going to add, and maybe a Blaster Master style tank jump would be nice.
|
|
|
Logged
|
|
|
|
increpare
Guest
|
|
« Reply #10 on: May 10, 2008, 12:14:32 PM » |
|
Hmm. Still pretty spartan. Took me a while to realize that the movement keys are A and S (as opposed to a and s ). Blocks falling overhead not a problem for me.
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #11 on: May 14, 2008, 11:29:51 AM » |
|
I am sad to announce that the Psycho will be put back to prison, no telling if he shall ever be released.
Why? I stole the awesomesauce that I failed to put on it properly.
|
|
|
Logged
|
|
|
|
qoouep
Guest
|
|
« Reply #12 on: June 13, 2008, 04:00:16 AM » |
|
Since the blocks can't land on you, if you stay in one place, you can't get killed.
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #13 on: June 13, 2008, 07:09:05 AM » |
|
They can land on you. And this project is fucked anyway. So feedback isn't exactly um, useful
|
|
|
Logged
|
|
|
|
george
|
|
« Reply #14 on: June 23, 2008, 05:34:35 PM » |
|
in memoriam:yes, blowing them all up at the end was very satisfying.
|
|
|
Logged
|
|
|
|
Alec
|
|
« Reply #15 on: June 23, 2008, 06:10:07 PM » |
|
in memoriam:
They will not be forgotten.
|
|
|
Logged
|
|
|
|
medieval
Guest
|
|
« Reply #16 on: July 02, 2008, 09:34:01 AM » |
|
That......... is godly I feel so motivated to make games now (or to drink beer)
|
|
|
Logged
|
|
|
|
|