Aquin
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« Reply #20 on: August 23, 2009, 12:26:59 AM » |
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. . . I need to fight this boss. Or see this background.
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I'd write a devlog about my current game, but I'm too busy making it.
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SidM
Level 1
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« Reply #21 on: August 24, 2009, 12:35:04 PM » |
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I told you lettuce would be involved at some point! (Also, I am aware that the tiles don't line up properly. I'll fix that.)
Also, as a side note, I recently created an image (which I won't show quite yet) which I can't decide whether to have as a background or a boss battle. I think this is rather telling about the design process.
Lettuce see it!
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Alec S.
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« Reply #22 on: August 24, 2009, 01:06:33 PM » |
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Lettuce see it!
Well, for a pun like that, I just have to show you!
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Alec S.
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« Reply #24 on: September 01, 2009, 11:28:05 AM » |
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Alright, so here's the knews: I've come up with some awesome ideas for this game. This, however, means that it's going to be a much larger game than I had originally intended (and it was already going to be pretty large). This, in turn, means that this will most likely not be freeware when it comes out. (Fear not! There will be at least one free demo at some point!) So, here's my gift to you: A screenshot of a (semi) secret area of the game: This area I'm particularly proud of, as I managed to set of my own panic reflex while playing it.
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Alec S.
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« Reply #25 on: September 02, 2009, 08:08:25 PM » |
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In your journeys, you will find many strange locations, such as Moon Mountain, where you will seek The Mighty Moon Master of Moon Mountain who will teach you new techniques that you honestly should have known to start with.
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SidM
Level 1
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« Reply #26 on: September 03, 2009, 11:55:05 AM » |
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How will you be distributing the game? (Ie. how will you get paid for it)
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Alec S.
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« Reply #27 on: September 03, 2009, 12:48:12 PM » |
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I'm still not entirely sure. I want to sell it through some sort of digital distribution system, but I'll have to do some research into which is the best avenue that's available to me. Although I still have some time to figure it out, since the game will take a while to make. In the mean time, I need to try to build up the hype as it will most likely help in distribution.
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Wander
Level 1
pixels are my only real friends. (and scotch)
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« Reply #28 on: September 03, 2009, 11:48:49 PM » |
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I watched your trailer and it broke my mind into a million pieces of sheep.
Nice job making a surreal adventure.
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mokesmoe
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« Reply #30 on: September 10, 2009, 01:22:55 PM » |
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'tohsneercs erom' should be 'stohsneercs erom'. Work on your grammar! 'tohsneercs erom eno' would work too.
taerg skool
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Alec S.
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« Reply #31 on: September 10, 2009, 01:28:22 PM » |
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mokesmoe
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« Reply #33 on: September 15, 2009, 06:20:34 PM » |
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This needs to be in the game! Just lower the depth or what ever so it's behind every thing. (or not)
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Alec S.
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« Reply #34 on: September 15, 2009, 07:01:12 PM » |
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Yeah, I plan on doing something like this but milder for some parts, but at least once, I want to do almost this much at least once in the game. (I can't do quite as much as this as it caused the game to lag).
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Alec S.
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« Reply #35 on: September 21, 2009, 01:45:10 PM » |
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Kickstarter page for funding/preordering the game: http://www.kickstarter.com/projects/1880575489/dadaists-gone-wild-2-misc-costsAs an added bonus, if you donate $50, I will make a special edition of the first Dadaists Gone Wild with all the characters replaced with the animal species of your choice (wearing a variety of silly hats). (Although this reward is limited to 4 people)
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Alec S.
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« Reply #36 on: September 22, 2009, 03:06:56 PM » |
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He is the Mystical Moon Master of Moon Mountain
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Alec S.
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« Reply #37 on: September 24, 2009, 01:27:06 PM » |
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So I realized that my player sprite had no hands. He does now. I'm the worlds greatest sprite artist.
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Alec S.
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« Reply #38 on: September 25, 2009, 01:22:15 PM » |
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Glitch Theater
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Alec S.
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« Reply #39 on: September 28, 2009, 07:00:07 PM » |
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I've released Dadaists Gone Wild 7: Super PumpNik. How this will play into Dadaists Gone Wild 2 still remains to be seen, but this does play a part in one of the secrets of Dadaists 2, but that secret will remain a...er...secret...for now. Announcement thread here: http://forums.tigsource.com/index.php?topic=8395.0
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