My primary development computer went *ker-splat-ah* and no longer can turn on for the time being... (it's a power supply issue). So I will make lemons out of lemonade and make a game idea I had for a little while, but up until recently I never had the experience of ascii needed to make it.
I don't think it will get finished, because I hope that my boyfriend can fix my computer... but more realistically I'm going to have to look for a new one. If I DO finish it, I am releasing it as freeware.
For the time being, I'm using a decade old desktop that used to be a gaming machine... but is now my business computer. (it is not connected to the internet)
Alright, onto the idea.
!Modern Dungeon!
You are a human being who woke up in a post-apocalyptic world... The realm is filled with ruins that are full of rogues, bandits, basic robots, and common predators. The governments that exist in the world only truly have control over the larger towns and the main roads, but they are almost always at war with each-other. There used to be tremendously advanced technology, but now the world is reduced to a pre-industrial age with rapidly decaying machinery to show what once was.
The player wakes up in a two-story office building, with some random supplies and some light arms lying about. This building will function as the tutorial dungeon, with the top floor being a place of a basic survivalist stockpile, while the bottom floor will feature a few feral cats to fight.
Upon stepping out into the ruins of a small town, the player is free to explore the realm...
Skills
These are the skills I hope to get in...
*Light Arms (Rifles, pistols, SMGs, etc.)
*Heavy Arms (AA guns, gernades, gernade launchers, RPGs, MGs, AutoCannons, etc.)
*Melee (Hammers, pipes, 2x4s, arms, swords, etc.)
*Theft (Lockpicking, hiding, sneaking around, stealing)
*Eyesight (Influences accuracy, reading, and identification of objects/traps/food)
*Anatomy (Drug effects, first aid, healing others, poisoning)
*Dexterity (Speed, disarming opponents, dodging)
I also hope to implement a system where they get better with use, but worsen over non-use.
World
The world should be a main continent, with some outlying isles. There should be few types of land, with only a few different types of dungeons (caves, ruins, silos, labs, bases), and some towns to visit (Major capitals for some of the nations, but mostly small towns with little going on). There should also be signs of both rebuilding AND deterioration of ruins over long periods of time.
Nations
The nations should be smallish, with about ten on the map at most. The flags should be real-world flags picked at random. They should have a capital with some sort of autocratic ruler present... be they human or AI. The military forces should have remnants of the old age military, such as tanks, APCs, destroyers, and some light mechs. However most of the military (especially outside the capital) is basic infantry and/or militia with basic firearms and little else.
Technology
Some of the older people have partial cyberization done to them, but most people only heard of cyborgs and think of them and things like cell phones and computers to be legends and myths of an age long gone. Most household technology should be mid-18th century-ish, but there should definitely be remnants of things that are decidedly anachronistic (such as the rare radio, or power tools and basic electricity).
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I will not post much, seeing as how my access to the internet is rare, oddly enough in the modern age. But so far I have
*Tiles
*Map making of caves
*Drawing and rendering
*And I am starting to implement beings.
I don't expect to finish it before I get a new/fixed computer and resume my more important projects, but until then I vow to work on this to keep my skills up.
Have a great day!
-Brittany