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TIGSource ForumsCommunityDevLogsJaguma Game Engine (AS3)
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Spring Missile
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« on: November 08, 2012, 04:23:06 PM »

Hey, I've began making a small engine called Jaguma in ActionScript 3.0 which I plan to release later in development. I have made a fair bit of progress at the moment and I am making posts on my website, SpringMissile. I will post regular updates on the progress and it'd be cool if you followed the development process if you're interested! Smiley

I'll also answer and questions and such here Smiley
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SolarLune
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« Reply #1 on: November 08, 2012, 04:46:07 PM »

Cool. More game engines're good. Why'd you choose Flash as a 'platform', by chance?
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Spring Missile
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« Reply #2 on: November 08, 2012, 04:52:08 PM »

Well, when I was a newbie a few years back (around age 14), I started learning ActionScript 2 because it's an easy way into the programming world for me. Since that, I starting learning ActionScript 3 and the technology of the Flash Platform started to improve and Stage3D was released, then I decided to learn more about that.

It's just because I feel most comfortable with Flash to be honest, I've tried Java, that's my second favourite but I like to try and avoid C++ because linking libraries and such scares me haha! Smiley
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Spring Missile
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« Reply #3 on: November 11, 2012, 07:22:04 AM »

Added file streaming now Smiley Well, light support for it. It's explained in this post: http://goo.gl/cO9Ak
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