Hello, fellow devs!
I have given myself the task to try one of those "game a week/month" concepts in order to hone design and implementation skills.
Although i won't be strictly sticking to finishing a game per week, surely i will try, instead i aim to come up with and integrate individual systems/mechanics every other day or so. And thus Vorpmi was born.
Vorpmi will be an educational journey through design and development, starting from 1bit game concepts, gradually adding layers. Starting by color palette limitation, dimensions, and mechanic amounts.
Inspiration for art and music will be drawn from game eras, daily life and brainstorm, meditation and nature.
Here's the bit from last week.
Movement, camera and animations for a storydriven 1bit dungeoncrawler. The idea for the story: occult alchemy teachings.
About the methodology
Figured a few ways of devising mechanics and explore design. (hope to make a blog about design later on)
Taking time daily to write down ideas for core game loops involving 1-3 mechanics, making design into a practice and sharpening the mind to become better with time.
Another concept is mechanic design based on level design, an approach i will try at some other point.
Stick around, let me know your thoughts!