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TIGSource ForumsDeveloperArt (Moderator: JWK5)Finding an Icon developer for my game
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worldalpha
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« on: October 04, 2011, 08:25:33 AM »

Hey All,
 
It has been awhile since I developed a game. I'm developing a Web-based MMORTS. It is going to have a lot of icons. Probably in the range of 200 to 300 icons. I'm debating how to go about getting them. These are the 3 options I can think of.
 
1.) I like Iconshock icons. I probably could get about 100 of them from their library, and use them to develop the other 100 to 200. It would be $400 plus $25 per custom. So total budget of about $4000.

Advantages - I can get 100 "instantly". I know the quality of the work.
 
Disadvantage - The first 100 images, could be in other projects on the Net.
 
2.) Use elance, odesk, etc. to find someone really cheap to develop all of them from scratch. I would assume, I could get a decent worker, who could do them for $5 to $10 a pop.
 
Advantage - probably the cheapest option
 
Disadvantage - not sure of quality initially (even with a few samples) Don't know how long it might take
 
3.) Hire a local graphic artist/designer - Part-time
 I would assume that a good icon takes an hour to that could be $18 to $25 a pop
 
Advantage - would be able to work alongside developer
 
Disadvantage - Have to search and find a developer willing to work part-time on the project.
 

Any suggestions?
 

Thanks,
 
Mike
 
Review your favorite MMO or Social Game at http://www.review.worldalpha.com
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worldalpha
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« Reply #1 on: October 06, 2011, 10:18:48 AM »

Any suggestions?
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PompiPompi
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« Reply #2 on: October 06, 2011, 12:22:27 PM »

Err, you don't "Develop" icons, you draw\design them.
If you can't do it on your own, then yea, either buy a stack of them from some sort of place that sells icon(never looked for that) or pay for an artist.
An artist will probably give you the best quality(assuming you hired a good artist), but will probably be more expensive.
So it's up to you how much time\money\quality you need and want to invest.
We can't tell you what you need.
I would suggest thinking of those three things(time\money\quality) and after you know their quanteties you can look for solutions.
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Master of all trades.
Jacob Pariseau
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« Reply #3 on: October 06, 2011, 07:14:03 PM »

You are almost definitely not going to get any offers unless you show a screenshot of the game, or some screenshots of images that look like what your game is planned to. Artists tend to have a specific style they profess at, and without knowing what the style is, they won't want to offer and then decline immediately once they realise they can't do your style Smiley
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