Ok, wow it's been a long time!
I ended up delaying the alpha, as there was no way I was going to get everything done in time. But I've been very busy with the game since I last posted here. These are some of the highlights!
Backer Designs
Here's a concept that I did for one of the backer designs and here:
is the walk cycle.
This was a design provided by Kyron and Carolina, who backed at the enemy design level. It took me a while to translate this across to the style of the game, but I got there eventually:
I also did this backer design concept for a narwhal/piranha:
Bosses
Have got the spider queen fight fully working in the game. It's lacking polish, but that's not a priority pre-alpha (although I'll be adding it in, as and when I find the time). It plays similar to many early boss fights in platformers, in that the boss repeats a variety of patterns, which change depending on how much health is left.
The stone giant isn't quite there yet. It's still missing a couple of attack patterns, and there's one particular bug that I just can't get ironed out (although, granted, I've given it a rest for a week or so because it was just getting depressing).
This is the crappy bug:
This boss fight is a little different, because your sword bounces off stone so you have to let the poor guy destroy just enough of the level to fall off the bottom of the world. Currently it's a little bit easy, but there are some attack patterns missing.
I've just started working on the giant mole boss, which came from a backer design. It's going to play out quite differently from the other boss fights, due to it taking place deep underground. I'll give you an update on it once I've got it working in game.
New Forms
I've changed how and when you can change form:
You may also notice that there's now a mole form available for you:
I think that's plenty to be going on with! Sorry again for the long absence, hope everything is cool with all of you guys and I need to catch up on what's been going on here. Maybe once I've got the mole boss fight finished...