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TIGSource ForumsDeveloperPlaytestingFloating Islands Game alias FIG
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Hempuli‽
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« on: August 01, 2008, 12:13:45 AM »

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kyn
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« Reply #1 on: August 01, 2008, 02:33:41 AM »

This is really great, the art style reminds of "an untitled story".
I just have one genuine complaint, it's the waiting period at the start. In some maps we don't really need to wait for the lights to turn green, and on top of that the falling sequence, adding them up it's a considerable wait time, I don't know if it's just me being a little impatient.

But gorgeous nonetheless, there should be more lemmings games like these
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_Tommo_
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« Reply #2 on: August 01, 2008, 05:25:54 AM »

Wow really good! Grin
For me it's a really funny game, and I like very much the style and the setting...
they remind me both Mario Galaxy and Kirby series, being oniric and "celestial".
one of the things i found more interesting is that you never recycle things and puzzles, each level is unique on its own!

The only things that IMHO could have been better are:
-the drawing style is too "MS-paint" and sometimes not very inspired;
-the levels are often very short and small, and never give you time to think (I want Pause! Roll Eyes);
-the name... it's really unappealing and too generic.

Besides that, I really liked the game, it would be perfect as WiiWare + 3D as Lost Winds... but anyway that won't happen  Roll Eyes

PS: the elevators weren't hard to use.
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policedanceclub
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« Reply #3 on: August 01, 2008, 05:28:36 AM »

waiting period at the start

This really drove me off. After a few times you just didn't give a giraffe anymore.


othervise I liked it.
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Hempuli‽
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« Reply #4 on: August 01, 2008, 05:47:23 AM »

Yeah, people have complained about that.
I hope you noticed that you can speed up the falling
with right mouse button?
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kyn
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« Reply #5 on: August 01, 2008, 05:55:11 AM »

I definitely didn't knew that
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policedanceclub
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« Reply #6 on: August 01, 2008, 06:23:52 AM »

I noticed, but thought it was still too much of waiting.
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_Tommo_
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« Reply #7 on: August 01, 2008, 06:26:00 AM »

I noticed, but thought it was still too much of waiting.

Why waiting?
You can already click things, while the guy is falling... I found it really useful!
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Hempuli‽
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« Reply #8 on: August 01, 2008, 07:20:14 AM »

I noticed, but thought it was still too much of waiting.

Why waiting?
You can already click things, while the guy is falling... I found it really useful!

Actually that's why I couldn't speed up the traffic lights. Sometimes you need all the time you have to complete the level. Sorry ;_;
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Tanner
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« Reply #9 on: August 02, 2008, 10:34:14 PM »

Hempuli, I love you.
Seriously, you're awesome.
But my mouse skills aren't up to this game, sadly.
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Pishtaco
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« Reply #10 on: August 03, 2008, 11:54:50 AM »

I like this a lot. The art is great.

I didn't notice the wait at the start being a problem, but if I were to suggest an improvement it would be to make it easier to restart the level at the end. At the moment you either have to reach for the keyboard, or to move the mouse over to a tiny button in the corner of the screen (unless I'm missing something). How about just letting the right mouse button restart?
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Hempuli‽
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« Reply #11 on: August 03, 2008, 12:38:45 PM »

Very good idea, indeed. Grin
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« Reply #12 on: August 03, 2008, 01:06:33 PM »

I really liked the game ! Very clean and peaceful art.

The only thing I disliked was the scrolling control. Right-clicking isn't very intuitive and handy. Dragging the game area would have been better if you don't want to use the keyboard.
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Cymon
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« Reply #13 on: August 03, 2008, 01:19:18 PM »

The difficulty ramps up too quickly. About level 7 (IIRC, the one with the cannon where you have to shoot him over the plant) you needed to do some rather quick and actuate clicking to pass it. before that i got every star and passed every level without much effort. After that I struggled pretty significantly with several of them.

Oh, and the level where you make a note that your beta testers said the cranks where hard to turn, listen to your beta testers. Oh, the turning wasn't so bad, but to was hard to grab that little handle quickly enough. You need a bigger target. Some amount of snap to would be useful.
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Hempuli‽
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« Reply #14 on: August 07, 2008, 04:52:08 PM »

THanks for the suggestions Smiley
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« Reply #15 on: August 07, 2008, 05:18:14 PM »

Hempuli, I saw the screenshots. So in Finland you use "H" instead of "B" for musical notes, like they do in Germany?
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Hempuli‽
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« Reply #16 on: August 09, 2008, 01:29:33 PM »

Hempuli, I saw the screenshots. So in Finland you use "H" instead of "B" for musical notes, like they do in Germany?

Indeed. And BB is B.
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« Reply #17 on: August 11, 2008, 03:21:39 PM »

I'm about 35% into the game and I love it, dude. really cute puzzles so far!
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Gainsworthy
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« Reply #18 on: September 12, 2008, 05:55:47 AM »

I know, thread necromancy, wah wah wah.

This is a really sweet little game. Downloaded it when you made the thread, but didn't play it. For some reason. Probably due to the Heavy Update.

ANYWAYS I love the detail and care put into each level. All very cute and hand drawn.  Things growing out of each level, little interactive doo-dads. About 40% through the game. It's rather tough. A little fiddly at times - considering the thinking AND split second timing. But always clever. And charming. Or homicidal. Either way, wonderful!

More feedback when more finished.
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Hempuli‽
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« Reply #19 on: September 12, 2008, 12:05:35 PM »

I know, thread necromancy, wah wah wah.

This is a really sweet little game. Downloaded it when you made the thread, but didn't play it. For some reason. Probably due to the Heavy Update.

ANYWAYS I love the detail and care put into each level. All very cute and hand drawn.  Things growing out of each level, little interactive doo-dads. About 40% through the game. It's rather tough. A little fiddly at times - considering the thinking AND split second timing. But always clever. And charming. Or homicidal. Either way, wonderful!

More feedback when more finished.

Thank you a lot! At least I'm not angry about your thread necromancy Tongue
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