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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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PompiPompi
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« Reply #140 on: October 11, 2012, 12:31:09 PM »

this is not a convex shape and that is a problem

*Pretty shapes*

Purrty
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st33d
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« Reply #141 on: October 11, 2012, 03:03:28 PM »

I did say to myself that I would sticky this if it got to 10 pages.

Thoughts?
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PompiPompi
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« Reply #142 on: October 11, 2012, 03:07:39 PM »

I have no objection, whatever you want.

But yea, it seems that if it wouldn't be revived from the second page, it might dissappear. Unless I will remember to post something once in a while. :/
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Danmark
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« Reply #143 on: October 11, 2012, 03:22:00 PM »

Sticky it. This thread is brilliant.
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Dr. Cooldude
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« Reply #144 on: October 11, 2012, 04:05:50 PM »



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st33d
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« Reply #145 on: October 11, 2012, 11:41:15 PM »

Done  Lips Sealed Hand Thumbs Up Right

I think that some of the stickied resource threads could be merged as well, but that's a topic for another thread.

CARRY ON FAILING PEOPLE  Waaagh! Hand Point Right
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moi
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« Reply #146 on: October 12, 2012, 07:27:39 AM »

old thread:
http://forums.tigsource.com/index.php?topic=349.0
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subsystems   subsystems   subsystems
K1lo
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« Reply #147 on: October 12, 2012, 08:31:34 AM »

This is what happens when you try to stitch several screenshots together to create a map... and the software goes ready salted nuts.  Cheesy

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PompiPompi
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« Reply #148 on: October 12, 2012, 02:39:33 PM »



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Dr. Cooldude
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« Reply #149 on: October 14, 2012, 12:53:16 PM »

I accidentally put the Field of View way too high.

I do not regret anything.



(Watch in HD)



P.S. Listening to this makes it way cooler

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PompiPompi
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« Reply #150 on: October 14, 2012, 12:56:12 PM »

Heh, straight from the 80s Wink
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Udderdude
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« Reply #151 on: October 14, 2012, 04:29:32 PM »



(Watch in HD)

Where we're going, we don't need roads.
« Last Edit: October 14, 2012, 05:44:47 PM by Udderdude » Logged
impulse9
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« Reply #152 on: October 15, 2012, 03:00:12 AM »



(Watch in HD)

Engage Ludicrous Speed!
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okelly4408
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« Reply #153 on: October 17, 2012, 03:09:11 PM »

None of these are that beautiful or compare to some of the other ones but I have no other use for them..

error in constructing quad array:


an early shot of height applied to a planet gone awry:

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okelly4408
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« Reply #154 on: October 17, 2012, 06:17:43 PM »

Also, by request, here is a world created while experimenting with continent generation:
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Dr. Cooldude
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« Reply #155 on: October 17, 2012, 06:24:35 PM »

Also, by request, here is a world created while experimenting with continent generation:
Haha, I really like this one! Smiley
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Maud'Dib Atreides
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« Reply #156 on: October 17, 2012, 09:21:13 PM »

Also, by request, here is a world created while experimenting with continent generation:


haha I saw that thread!!!
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Aedion
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« Reply #157 on: October 18, 2012, 03:01:46 AM »

Haha, I too am easily amused.
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Dr. Cooldude
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« Reply #158 on: October 18, 2012, 03:00:35 PM »

I am currently programming a function in XNA that makes an old-school style fade-out (You know, like the older PSX games, where some of the brighter pixels are still a little bit visible before it's all faded out). So I sketched this code out:

Code:
if (fadeout == true)
{
    GraphicsDevice.Textures[0] = null;
   
    for (int i = 0; i < colorBuffer.Length; i++)
    {
        if (colorBuffer[i].R > 0)
            colorBuffer[i].R -= 1;
   
        if (colorBuffer[i].G > 0)
            colorBuffer[i].G -= 1;
   
        if (colorBuffer[i].B > 0)
            colorBuffer[i].B -= 1;
    }

    testImage.SetData(colorBuffer);
}

Intended result:




And it works pretty good, it does what I expect with no performance problems at all.
However, I think the fadeout was too slow (it takes approx. 4 - 5 seconds), so I replaced 1 with 8.

The fail here is that it doesn't check if there's an underflow, so this is the hillarious result I get:


  Hand Point LeftLips Sealed


It looks smoother at 60 FPS though (YouTube converts it to 30 FPS). I think it looks like one of those cool Amiga demo effects.
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BleakProspects
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« Reply #159 on: October 18, 2012, 03:23:02 PM »

The result of having shared state accross many perlin noise generators:



They all ended up cancelling each other out leaving these random pillars of earth sticking out of the ocean when the coordinate of a chunk was 0 mod 255
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