PompiPompi
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« Reply #140 on: October 11, 2012, 12:31:09 PM » |
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this is not a convex shape and that is a problem
*Pretty shapes*
Purrty
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Master of all trades.
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st33d
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« Reply #141 on: October 11, 2012, 03:03:28 PM » |
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I did say to myself that I would sticky this if it got to 10 pages.
Thoughts?
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PompiPompi
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« Reply #142 on: October 11, 2012, 03:07:39 PM » |
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I have no objection, whatever you want.
But yea, it seems that if it wouldn't be revived from the second page, it might dissappear. Unless I will remember to post something once in a while. :/
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Master of all trades.
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Danmark
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« Reply #143 on: October 11, 2012, 03:22:00 PM » |
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Sticky it. This thread is brilliant.
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Dr. Cooldude
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« Reply #144 on: October 11, 2012, 04:05:50 PM » |
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st33d
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« Reply #145 on: October 11, 2012, 11:41:15 PM » |
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Done I think that some of the stickied resource threads could be merged as well, but that's a topic for another thread. CARRY ON FAILING PEOPLE
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moi
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« Reply #146 on: October 12, 2012, 07:27:39 AM » |
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subsystems subsystems subsystems
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PompiPompi
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« Reply #148 on: October 12, 2012, 02:39:33 PM » |
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Master of all trades.
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Dr. Cooldude
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« Reply #149 on: October 14, 2012, 12:53:16 PM » |
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I accidentally put the Field of View way too high.
I do not regret anything.
(Watch in HD)
P.S. Listening to this makes it way cooler
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PompiPompi
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« Reply #150 on: October 14, 2012, 12:56:12 PM » |
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Heh, straight from the 80s
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Master of all trades.
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Udderdude
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« Reply #151 on: October 14, 2012, 04:29:32 PM » |
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(Watch in HD)
Where we're going, we don't need roads.
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« Last Edit: October 14, 2012, 05:44:47 PM by Udderdude »
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impulse9
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« Reply #152 on: October 15, 2012, 03:00:12 AM » |
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(Watch in HD)
Engage Ludicrous Speed!
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okelly4408
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« Reply #153 on: October 17, 2012, 03:09:11 PM » |
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None of these are that beautiful or compare to some of the other ones but I have no other use for them.. error in constructing quad array: an early shot of height applied to a planet gone awry:
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okelly4408
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« Reply #154 on: October 17, 2012, 06:17:43 PM » |
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Also, by request, here is a world created while experimenting with continent generation:
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Dr. Cooldude
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« Reply #155 on: October 17, 2012, 06:24:35 PM » |
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Also, by request, here is a world created while experimenting with continent generation:
Haha, I really like this one!
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Maud'Dib Atreides
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« Reply #156 on: October 17, 2012, 09:21:13 PM » |
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Also, by request, here is a world created while experimenting with continent generation: haha I saw that thread!!!
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Aedion
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« Reply #157 on: October 18, 2012, 03:01:46 AM » |
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Haha, I too am easily amused.
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Dr. Cooldude
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« Reply #158 on: October 18, 2012, 03:00:35 PM » |
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I am currently programming a function in XNA that makes an old-school style fade-out (You know, like the older PSX games, where some of the brighter pixels are still a little bit visible before it's all faded out). So I sketched this code out: if (fadeout == true) { GraphicsDevice.Textures[0] = null; for (int i = 0; i < colorBuffer.Length; i++) { if (colorBuffer[i].R > 0) colorBuffer[i].R -= 1; if (colorBuffer[i].G > 0) colorBuffer[i].G -= 1; if (colorBuffer[i].B > 0) colorBuffer[i].B -= 1; }
testImage.SetData(colorBuffer); }
Intended result: And it works pretty good, it does what I expect with no performance problems at all. However, I think the fadeout was too slow (it takes approx. 4 - 5 seconds), so I replaced 1 with 8. The fail here is that it doesn't check if there's an underflow, so this is the hillarious result I get:
It looks smoother at 60 FPS though (YouTube converts it to 30 FPS). I think it looks like one of those cool Amiga demo effects.
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BleakProspects
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« Reply #159 on: October 18, 2012, 03:23:02 PM » |
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The result of having shared state accross many perlin noise generators: They all ended up cancelling each other out leaving these random pillars of earth sticking out of the ocean when the coordinate of a chunk was 0 mod 255
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