hyperduck
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« Reply #100 on: February 20, 2010, 01:04:17 PM » |
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This is me, working like a bitch that I served last night. (I did no bitches, last night.) I actually have some stuff already, but that'll be for you guys to check out soon, just gimme a while to recover (broken hand, one handed typing FTW.)
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #101 on: February 20, 2010, 01:07:26 PM » |
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This is me, working like a bitch that I served last night. (I did no bitches, last night.) I actually have some stuff already, but that'll be for you guys to check out soon, just gimme a while to recover (broken hand, one handed typing FTW.) I'm typing one handed right now, too.
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Gagege
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« Reply #102 on: February 20, 2010, 02:55:42 PM » |
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Woo hoo, the game is done! Upload it to XBLIG NOW!
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hyperduck
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« Reply #103 on: February 20, 2010, 04:16:40 PM » |
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This is me, working like a bitch that I served last night. (I did no bitches, last night.) I actually have some stuff already, but that'll be for you guys to check out soon, just gimme a while to recover (broken hand, one handed typing FTW.) I'm typing one handed right now, too. BAW GAWD THAT IS TWISTED! And I will stop derailing the good ship Monolith now. Carry on with relevant monolithic references, unless all of this is going in the game.
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tim-bo-jay
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« Reply #104 on: February 20, 2010, 04:56:21 PM » |
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Oh...oh god...just reading this page has violated me sexually... *ahem* back on track, I've been working on a design document for the game after a telling off for randomly throwing in features too late into development causing the game to become a mess, anyway, I've got the basic enemies (including a pirate AND a ninja...maybe even a Pinja) and been working on pickups. What kind of upgrades would you guys like to see in the game? Obviously I won't be able to use some ideas if I feel they'll break the gameplay or something but all ideas are welcome
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Nate Kling
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« Reply #105 on: February 20, 2010, 05:15:19 PM » |
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Hey nice work guys, I hadnt seen this game before, somehow i missed it . Just wanted to drop some encouragement, it looks really awesome! Ill be watching closely for now on.
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Tycho Brahe
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« Reply #106 on: February 20, 2010, 05:16:07 PM » |
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Oh...oh god...just reading this page has violated me sexually... *ahem* back on track, I've been working on a design document for the game after a telling off for randomly throwing in features too late into development causing the game to become a mess, anyway, I've got the basic enemies (including a pirate AND a ninja...maybe even a Pinja) and been working on pickups. What kind of upgrades would you guys like to see in the game? Obviously I won't be able to use some ideas if I feel they'll break the gameplay or something but all ideas are welcome Pirate AND a ninja Also, how about themed levels? like a pirate ship themed level with pirates in...
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tim-bo-jay
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« Reply #107 on: February 20, 2010, 05:42:26 PM » |
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Pirate AND a ninja Also, how about themed levels? like a pirate ship themed level with pirates in... Hmmm would be hard to make a tower look like a pirate ship lol I'll give it some thought but right now I'm trying to get the basics written up and then I'll flesh it out. Hey nice work guys, I hadnt seen this game before, somehow i missed it . Just wanted to drop some encouragement, it looks really awesome! Ill be watching closely for now on. Thanks dude :D
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AaronG
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« Reply #109 on: February 22, 2010, 09:09:37 PM » |
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Good to hear you guys are doing what's best for the game, even if it means taking a few steps back. Also, maybe I'm just weird but, I'm really enjoying these developer diary videos. It's just cool to see what fellow enthusiasts are working on.
Keep it up!
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psoplayer
Level 0
R-r-remix!
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« Reply #110 on: February 22, 2010, 09:14:37 PM » |
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We've already gotten it back to feature parity with the original version... I guess it hardly feels like taking steps back when we manage to rebuild the whole thing in a weekend. Coming next: different tile types (sticky tiles anyone?) and more enemies.
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homeDrone
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« Reply #112 on: February 23, 2010, 10:38:11 AM » |
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It looks pretty cool and smooth looking.
My brain wants more contrast between the sky and the ice zombie though. Maybe that's just my prejudice about ice zombies.
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Zachary Lewis
Level 1
Professional by day, indie by night.
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« Reply #113 on: February 23, 2010, 11:07:40 AM » |
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There are contrast issues, especially when an enemy "fades out" after being hit. Since we're going to have multiple backgrounds depending on how high you climb, we may have to have different sprite colors to contrast properly with the tiles and the backgrounds as we go.
Also, yes. You are severely prejudiced. Ice zombies are zombies, too!
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tim-bo-jay
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« Reply #114 on: February 23, 2010, 11:16:26 AM » |
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Also, yes. You are severely prejudiced. Ice zombies are zombies, too!
But in no way are they snowmen last time I'll try sticking a carrot in one...
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Tycho Brahe
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« Reply #115 on: February 23, 2010, 11:22:35 AM » |
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MOP-FOO!
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psoplayer
Level 0
R-r-remix!
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« Reply #116 on: February 23, 2010, 02:47:08 PM » |
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Never underestimate the power of industrial cleaning supplies.
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tim-bo-jay
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« Reply #119 on: March 01, 2010, 04:30:30 AM » |
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Looking awesome mate as soon as I have everything installed and setup I'll start toying around with the builder! Also once I've actually woken up (yes it's 12:30 and I'm just waking up...fear my laziness) I'll get all this sexy content on the front page of the Dev.Log :D
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