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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook) Why use frame-independent movement if your timestep is already fixed?
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Author Topic: Why use frame-independent movement if your timestep is already fixed?  (Read 4000 times)
Ordnas
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« Reply #20 on: January 26, 2019, 02:44:01 AM »

Oh I see! If the controls start to be a problem (the time between click and start moving/action is too noticeable), before increasing the tick rate, it can be an idea to add on the client an animation between the mouse click and the actual action, much like Diablo does to hide the latency.  Grin Good luck with the game!
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