until biglight
rent's due.
these last few cycles have really kicked your ass, but maybe that's just how it is once you move out from your childhood burrow, out from under your parents snouts.
getting to the outskirts felt like the hardest part, but things only got harder as you realized how terrible your opportunities for work are out here. you'd never be able to afford outright moving to the Den, but this is at least a step there... if only you can manage not to lose your footing. chedda's a hard thing to come by on short notice, and it's even harder to tuck away.
people here don't seem super eager to reach out to a new neighbor. it's been a few moonshapes and no one has come to introduce themselves. you've kept to yourself as well; anti-social behavior is your bread and butter. it hasn't been exactly conducive for getting you employed, but you'll figure things out. soon enough.
it was a long night, you had decided to head out and do some delivery work for Whiskr, the fastest growing crowd-sourced delivery service in the Mousedom. it's basically unheard of out here, but, still, you scrape by on some long treks when you get them, and were able to secure this little hovel you now call home.
rent was subsidized last month, but you should be able to just afford the next payment in a few days.
you take a few puffs of the last of your felvine, and drift off to an uncomfortable sleep...
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mission statement:interested in exploring the aesthetics of 90's console games, specifically the PSX, i set out to create a small mood piece revolving around a community of mice living under a tree, and the history of their world. honing in on it, a very human element began to emerge, and as my own life began taking some sharp turns, i wanted to craft a story that explores the harm of capitalist systems, the uncontrollable march of progress for a select few, and the dangers wrought from an oligarchy bending political agendas to their will. alongside this, i wanted to reach into the more minute, specific issues some deal with on a day-to-day basis within this miasma of cruelty: power abuse by landlords, multi-level marketing schemes, disregard of agency for the sake of your superiors, destruction of the significance of a group's cultural heritage, and what it means to try and rise up against a machine which is built to swat you back down immediately.
in all of this, you play as a mouse forced to ask your neighbors for help to pay your rent, or face eviction by sunrise. as you poke and prod amongst the denizens of this small haven, a conspiracy begins to unravel, and you find yourself in the center of what may be the beginning of an uprising that can save mousekind from the iron paw of Fat Cats Inc: the most powerful monopoly in the Mousedom, funneling chedda into the purses of those in power to bend lawmaking to suit their own needs. their goal: subsume all of mousekind into their quest for compliance and profit.
gameplay:taking cues from several genres,
until biglight plays similarly to a visual novel, focusing on talking to characters and taking in a mostly linear story. however, the game takes place in a first person perspective and allows you to explore the world at your own pace: reading books, taking in the sights, learning about this small slice of a much larger world and its denizens. there is no combat, no action sequences, or failstates.
graphics:one of the more challenging things i wanted to do with this project is recreate an aesthetic similar to that of FromSoft's old PSX titles such as King's Field, Echo Night, and Shadow Tower. utilizing
dsoft20's PSX shader and
SophieH's Palutte i was able to achieve the basics of the effect, but through fine tuning colour, fog, palettes of available colours, and pixelation, i have achieved a close enough approximation of the PSX's rendering style for my purposes.
development log:1:evolution of style & intent2:mechanics3:post-processing4:state of the game 05/02/20195:epilogue roughlinks:please support development on patreon!!twitter:
@cathroonitch.io:
itch page