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1411526 Posts in 69381 Topics- by 58437 Members - Latest Member: GlitchyPSI

May 02, 2024, 02:00:12 AM

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TIGSource ForumsCommunityDevLogsSolis - A handdrawn 2D storydriven adventure -
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Author Topic: Solis - A handdrawn 2D storydriven adventure -  (Read 6559 times)
Mallalieu
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« Reply #60 on: January 04, 2024, 10:50:03 PM »

Hey Gibberish, thanks for sharing your game. I love the trippy visuals, especially the colors!
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Gibberish
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« Reply #61 on: January 05, 2024, 05:06:28 AM »

Hey Gibberish, thanks for sharing your game. I love the trippy visuals, especially the colors!

Thank you!
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Gibberish
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« Reply #62 on: February 10, 2024, 06:27:36 AM »




An Early look of a museum exhibition inside the game with the work of a artist and friend Gijs Milius.
The scene is not finished and probably still way too dark.
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Gibberish
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« Reply #63 on: February 10, 2024, 08:39:30 AM »




A look at a slightly improved version. The sculptures are spaced out more. The room is a bit less dark.
The idea was to make these tiny clay sculptures look colosal.
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Gibberish
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« Reply #64 on: February 14, 2024, 06:34:52 AM »




Some tweaks. Mostly added a big reverb (sound) to the scene
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Pibao
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« Reply #65 on: February 14, 2024, 11:52:31 AM »



A park background I'm currently working om, It must still be expanded to have a transition from coming from the metro/ city into the park. I have to deconstruct it too to have parallax scrolling on multiple layers.

Wooh! The visual style is really really cool!!
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Gibberish
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« Reply #66 on: February 14, 2024, 11:58:47 AM »



A park background I'm currently working om, It must still be expanded to have a transition from coming from the metro/ city into the park. I have to deconstruct it too to have parallax scrolling on multiple layers.

Wooh! The visual style is really really cool!!

Thank you!

Here I uploaded an image of how this area looks currently in the game:
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Gibberish
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« Reply #67 on: February 18, 2024, 06:36:47 AM »

A brief look at one of the earlier areas of Solis


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nathy after dark
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« Reply #68 on: February 18, 2024, 09:08:58 AM »

Looking super cool! The environment visuals remind me of Courage the Cowardly Dog and that's a good thing.
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Gibberish
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« Reply #69 on: February 18, 2024, 09:20:43 AM »

Looking super cool! The environment visuals remind me of Courage the Cowardly Dog and that's a good thing.

Awesome reference
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Gibberish
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« Reply #70 on: February 19, 2024, 12:13:31 PM »

A good look at one of the main areas:



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Gibberish
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« Reply #71 on: February 25, 2024, 08:51:48 AM »



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Gibberish
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« Reply #72 on: March 07, 2024, 12:13:17 PM »

I've been adding normal maps to the portraits in the game. And then baking in the lighting. It's a lil weird but I think it has a vibe.




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Gibberish
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« Reply #73 on: March 16, 2024, 02:51:45 PM »



Sun rise! (Poor man's dynamic time of day)
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