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TIGSource ForumsJobsCollaborationsLet's upset someone!
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Author Topic: Let's upset someone!  (Read 1376 times)
AlexanderOcias
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Games that change people


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« on: December 12, 2011, 07:19:56 PM »

Heyo,

Looking for a co-conspirator to create some meaningful experiences: artist, coder, or any mix, for a 3-6 month project.

I believe:
  • Choice is a tool far less useful than the absence thereof.
  • Games don't need to be fun - discomfort is interesting!
  • "Just enough" is more.
  • The more vicious the criticism, the better

I do:
  • Pixel, 3D, UI and a little bit of illustration
  • AS3, Python, HTML/CSS/JS and a bit of Ruby
  • Game, graphic and interaction design & bits of marketing

Worked on:

Resonates? Are you equally "pretentious"? Then read-on...  Tongue

If you're an exceptional illustrator (especially with characters), or a really speedy programmer, that would be perfect, but as long as you've got vision to share + applicable skills, it's all good.

Open to any time-zone - I'm Sydney-based, so if you're in Australia, that's a perfect fit.

I've got some ideas in mind for a board-game-like dungeon crawler, as well as a few month old prototype that we could turn into something with the help of some fresh ideas, but also happy to do something else entirely. Smiley

Feel free to message me on here, or email at aocias [at] gmail (dot) com

Pretty pictures:







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captain catton
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« Reply #1 on: March 15, 2012, 03:05:55 AM »

I remember playing Loved!
I played through it again just now, twice. What an excellent game.  Smiley

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Destral
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Climbing that mountain...


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« Reply #2 on: March 15, 2012, 03:56:04 AM »

I remember Loved too, it was pretty awesome.
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Currently working on: Sword Surfer
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