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TIGSource ForumsCommunityDevLogsTrixie Treasure
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PsySal
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« Reply #260 on: December 06, 2011, 11:25:31 AM »

Shading seems alright on the door and on trixie but the wall looks a little unusual.

I am following this thread with great anticipation! Keep it up =)
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Ishi
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« Reply #261 on: December 06, 2011, 02:42:29 PM »

Oh yeah I meant to mention that the walls were totally WIP.



Complete with more speech bubble mockup this time.

Tomorrow I'm gonna start actually coding the cutscene system for absolute definite.
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PsySal
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« Reply #262 on: December 06, 2011, 05:01:30 PM »

Aw damn that looks nice!
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ANtY
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i accidentally did that on purpose


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« Reply #263 on: December 06, 2011, 09:51:02 PM »

Reminds me of IJI
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Ishi
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« Reply #264 on: December 07, 2011, 03:04:24 PM »

Update

Made a window rendering system (for drawing boxes of any size from a single graphic, by drawing the corners and then tiling everything inbetween to fill the space). For the text boxes. Feels nice to get a bit of coding done!



Did a concept for another cutscene image.

Can't remember how much of this I've mentioned before, but my medium-term plan is to get the first area of the game completed to an good standard, plus the intro cutscene and a main menu. Then I'll release that as a playable demo to get feedback.
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HarrisonJK
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« Reply #265 on: December 07, 2011, 06:28:00 PM »

This game: I am excited for it!
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« Reply #266 on: December 08, 2011, 02:20:10 AM »

Then I'll release that as a playable demo to get feedback.

Do. Want.
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Ishi
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« Reply #267 on: December 11, 2011, 01:00:47 PM »



Plus the arrow bounces!

Edit - I should add a bit of detail.

- Font system now has global alignment. So all of the lines of text can be left aligned with each other, but then the paragraph as a whole can be centred around a point.
- Text appears character-by-character, with slightly longer pauses at .?,! Nintendo-style.
- Pressing the button skips to the end of the paragraph, not Nintendo-style.
- Bouncy arrow.
« Last Edit: December 11, 2011, 01:10:04 PM by Ishi » Logged

Ishi
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« Reply #268 on: December 12, 2011, 11:42:59 AM »

Update

The text boxes are now controlled via XML. It's a simple system with a linear series of events.

The Text event shows a text box with a series of paragraphs. The X and Y position aren't used yet, but it's the on-screen position of the character, for positioning the speech bubble's pointy bit.

The Delay event waits for the specified time.

Backdrops aren't done yet, but I'll probably just use a Scene event to switch the image that's being displayed, for now. Audio will be added later on.

Code:
<Cutscene>
<!--<Scene backdrop="Morning_Trixie.png">-->

<Delay>0.5</Delay>

<Text speaker="Trixie" x="184" y="76">
<P>Morning!</P>
<P>Gorgeous day for a bit of treasure hunting.</P>
</Text>
<Text speaker="Troy" x="160" y="180">
<P>You might want to get dressed first.</P>
</Text>

<Delay>0.5</Delay>

<Text speaker="Trixie" x="184" y="76">
<P>Yeah, yeah.</P>
</Text>
</Cutscene>

Speakers are defined in another XML file, which currently just determines the colour in which their name appears.

Code:
<Speakers>
<Speaker name="Trixie">
<Colour R="247" G="141" B="226"/>
<BorderColour R="162" G="10" B="131"/>
</Speaker>

<Speaker name="Troy">
<Colour R="236" G="187" B="134"/>
<BorderColour R="119" G="97" B="73"/>
</Speaker>
</Speakers>
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Mattivc
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« Reply #269 on: December 12, 2011, 04:02:21 PM »

Great work! And thanks for sharing your coding as well, really helps to see how other people organize their code.
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Ishi
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« Reply #270 on: December 12, 2011, 04:14:45 PM »

Thanks! I like to be informative where possible, for the people following the devlog. It'll be long so it may as well be interesting too!
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Ishi
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« Reply #271 on: December 21, 2011, 02:50:29 PM »

This month has been a bit slow for Trixie - thanks to a couple of side projects, and christmas, and whatnot. I'm hoping to pick things up a bit in the new year.

But cheers to everyone who's contributed to the devlog so far, there's been lots of useful feedback and the encouragement is really appreciated!

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stef1a
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« Reply #272 on: December 21, 2011, 06:27:41 PM »

This is such an inspirational project. I'm working on my first real project, and it's a platformer which borrows some ideas from the mechanics of Trixie.  Wink
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Manuel Magalhães
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« Reply #273 on: December 22, 2011, 08:29:16 AM »

This looks great, I like your use of colors. Keep it up. Smiley
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Ishi
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« Reply #274 on: January 05, 2012, 02:52:49 PM »

Update

I added backdrops to the cutscene system so it's done for now, and it'll be back to gameplay code soon.

Placeholder art ahoy!



Also did some concepts for the interior of the yacht.



Feels great to get these mostly-irrelevant-to-the-game things fleshed out more. I want the world to feel pretty real so I'm really getting into the details and stuff.
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Armageddon
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« Reply #275 on: January 05, 2012, 07:06:43 PM »

Sometimes it's sad that these wonderful pieces of concept art will be turned into giant pixels with limited color. Shrug
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ANtY
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« Reply #276 on: January 06, 2012, 06:34:13 AM »

Sometimes it's sad that these wonderful pieces of concept art will be turned into giant pixels with limited color. Shrug
true  Cry
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happymonster
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« Reply #277 on: January 06, 2012, 07:38:19 AM »

Love the colours and lighting in the interior concept work! Smiley
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Ishi
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« Reply #278 on: January 24, 2012, 03:21:45 PM »

Update

Finished a couple of cutscene bits.
Rejigged some collision code to allow for entities to provide collision points (points where Trix can hang onto, climb up, etc).

Also did a pic. Trying new painting styles and stuff, just for art practice, and to have something visual to post.

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happymonster
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« Reply #279 on: January 27, 2012, 02:14:39 PM »

Tis good!  Gomez
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