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May 10, 2024, 01:06:09 AM

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TIGSource ForumsDeveloperBusiness"Polite" DRMs
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Evan Balster
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« Reply #20 on: June 27, 2012, 12:09:43 PM »

Bear my ignorance for just a little longer, sage.  Smiley


I throw money to a busker in San Fransisco.  I do not expect I will ever hear his music again, as I'll return home soon.  Why might I do this?  If you say "the social contract" again, you undermine your entire argument by providing a counteracting force to this "disillusionment"; a sustenance that prevents neanderthals like me (and the airport waiter who rarely sees the same customer twice) from going extinct.

In a society of machines, your arguments might hold.  But ours is a society of people, the vast majority of whom don't even know what a "bit" is.  Even if that comes to change, our nature will not.
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RudyTheDev
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« Reply #21 on: June 27, 2012, 12:20:05 PM »

But ours is a society of people, the vast majority of whom don't even know what a "bit" is.

Asked my mate what a "bit" is and he said "it's the past form of byte." At first I didn't quite get it. Durr...?
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Klaim
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« Reply #22 on: June 27, 2012, 09:27:38 PM »

There is an observation that have been done in the human psychology fields that says that we get more long-term pleasure when we give than when we get.

I think it is part of the thing we are discussing here. The polite drm would be more like a social link maker. Like, "hey, I'm a real human, me and my friends made this. want to chat about it? by the way, if you liked it maybe you want to reward us or help us make another game? no obligation though. that's cool that you enjoyed the game so far :D"

Communication between human beings is a powerful stuff. Not like when you get corporate emails asking you money.
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