'ello,
I'm currently working on an iOS project, and some time soon it's going to need music...
The game looks something like this (very work-in-progress):
Ideally, I need 6 tunes - One for the front end, and one for each of the 5 zones in the game.
The game is heavily influenced by 8-bit and 16-bit games (Trailblazer, STUN Runner, Skyroads), and ideally, I'd be after a sort of '16-bit sound' (I've got a remix of a Space Harrier tune as a placeholder, and that kind of fits)
I've been looking at royalty-free music sites, such as Shockwave-Sound.com - their licence looks game-friendly, and I'd be looking at maybe $70-100 per track for the 'mass market license' (the standard licence is limited to 5000 copies distributed. Which might be plenty, but I'll be optimistic and presume that at least the demo may need more than that).
I can afford those sort of costs, and the quality on there is generally very good - but most of the music on there isn't very 'gamey'. Although there's some nice electronic tracks that might work (example:
http://www.shockwave-sound.com/track/8731 )
(Are there any 'gotchas' that I should be looking out for with these royalty-free music sites, other than the 5000 copy limit with the cheaper licenses?)
And then there's the other option: Hire a musician/composer. Now that would hopefully give the best results - a consistent sound across the game, suitably paced and styled music, etc. But that does seem a scary option - as I'm a solo indie, I don't have a big budget, so I don't expect I can afford to hire anyone with an awesome track record (yeah, I did browse Souleye's site...). Realistically, I expect that I'd have to take a gamble on somebody less experienced?
There's obviously a number of musicians lurking on TIGSource, and I've briefly browsed the portfolios section - but I've really got no idea what I'd expect to pay an experienced composer, say, per 3-minute track?
Is anyone willing to disclose what they've paid (or what they charge) for music, with examples? Is it common to have bad experiences (music not up to expectations), or does it usually work out great?
(Feel free to PM me if you're a composer/musician, and you think you can help make my game sound great on an indie budget!)