From my Devlog:
Gameplay OverviewThe game is a Story driven, two dimensional, sidescrolling platformer with stealth, puzzle, investigative, and infiltrative elements.
Think Paper Mario, minus the turned-based combat. Like Paper Mario, the game features clever little puzzles that involves things like flipping switches, extinguishing lanterns, and distracting/incapacitating enemies.
The game is a stealth-based side-scrolling platformer that requires strategy, combat, and simple puzzle solving in order to progress through the game's various levels.
Environmental factors such as light, sound, and smell affects the player's level of 'stealthiness'. For example, if the player stands near a lamp, steps on broken glass, or smokes a cigarette to increase his health, the player will become more detectable to the enemies around him. Thus, strategy and puzzle solving comes into play when the player must decide the best way to avoid being detected. In some situations, flipping a light-switch may be the best way to get passed a guard, but in another situation, killing the guard will be safer.
The game will include equipable items to help the player with different obstacles. A slingshot will help with shooting out lights and killing enemies, a flashlight will improve visibility and illuminate traps, a knife will allow the player to cut interactive ropes and wires, and etc.
Current StateLink to devlog:
http://forums.tigsource.com/index.php?topic=35114.msg925448--------------------------------------------
I'm looking for a programmer to collabroate with. My area of expertise is art and this project is proving to be a little more work than I can handle by myself. I've been coding in Game Maker, and would prefer to continue to do so.
If you're interested or have any questions please drop me a PM!