The premise of Project: Rudra is some time in the future, a digital terraforming experiment is taking place on a small colony of Mars. Someone manages to turn the experiment into a reality and it's up to your team to traverse a world of endless possibilities...and beat up a whole lot of bad guys.
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7/6 updateCURRENT STATUS: animating initial 2 characters, developing engine, preparing for combat.
CURRENTLY LOOKING FOR:
-Programmer to work with current engine or develop a new one. Previous team had to leave the project but has provided all work and source code to work with.
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Hi, my name is Nick Savino. I've been brewing this idea for a game for the past 8 years. A couple months after graduating college, I began developing characters with the intention of making a game universe around them. The game would be an action/platformer similar to Mega Man X/Zero, but with 5-6 playable characters. Each would have their own unique playstyle. The world is set in the distant future on Mars during a terraforming experiment. Before I go any further, you can take a look at the characters and their development over the years if you're interested:
http://hybridmink.deviantart.com/gallery/26898898I've been working as a freelance illustrator for the past couple years so I'm very familiar with the process of recruiting through forums and working on games. However, I've never actually started one up myself so please forgive me if I don't really know what I'm doing.
I am still looking for the following:
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Composer: I have at least one person that will help with music, but I would like to spread out the workload and possibly get different styles into the mix.
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Background Artist: I may be able to fill this role myself, but my strength is in character design. Ideally, I would like to have someone skilled in background creation
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Writer: I have established the main story beats and character motivations, but I'm no writer. I'd like someone to take the Rudra universe and make it shine with humor and drama.
I'm sure I'm forgetting something, but those are the basics. Now, here's a rundown of the different characters and their playstyles. Click the link for a visual
Zetch: grappling enemies from a distance, in-fighting
Tomoe: dagger attacks, combos increase meter and weapon size for bigger attacks or armor
Sypher: slow moving, can change between greatsword/axe/lance&shield, Rage meter
Buster 3: fast shooting segments, possibly on rails
Cilvia: slow moving, wide range summon attacks (utilize numeric keypad for direction of attacks?)
Sei: fast swordplay, ninja action, magnetism
Over the course of the game you would have the option of choosing between characters or a set path that only 1 or 2 could take. Here is what I currently have for level ideas:
Prologue: The Agency, Spider base (digital); desert outside of the terraformmed dome
Clubbin': a night club & bar
Battleship Armada: Mars desert surface/sky, entering the colony
It’s Snow Time: snowy mountain region that becomes an inferno landscape
Feudal Japan: with sakura trees and all that stuff
Prehistoric era: tropical landscape with dinosaurs
RPG spoof-land: homage to role playing games (alternatively could make this an amusement park)
Jail and College: a prison and college have combined into one
Super Elevator!: a long-ass elevator in the Judicial building of the colony
Heading to Agency HQ: city streets leading up to Agency headquarters
The Professor: Agency basement, center of the Rudra Network. A lot happens in this chapter, but the basic gist is this is where it all ends.
That's 11 levels total, though some are longer than others and could be seen as 2 or even 3 separate ones. I would also like rhythm-based levels where the character would be on-rails and timing button prompts to music. This is less important than the rest of the game so I won't go into too much detail here. However, I think it would be great to have as each character has their own sort of musical genre that represents them.
So to recap, I currently have plenty of concept artwork to get started on in-game assets. I have the bulk of the main story beats, but not exactly a coherent narrative. I have an understanding of each character's moveset as well as most bosses. I would love to work with any talented individuals that have a passion for the 2D action/platformer. As long as someone gets to play this game, I'm happy with any form of distribution.
If you are interested in this project and would like to know more (including the 16 page design document), please contact me at
[email protected]. Just put "Project Rudra: my role" in the subject line where the role is what you'd like to fill. Any information you can provide on your previous works or projects would be appreciated.
I will try to keep an eye on this thread, but email is definitely the best way to get in touch with me. You may also include your skype address as well. I think that's it! I look forward to hearing from you!
-Nick, aka hybridmink