We've just put out an update with a new feature and a few adjustments and bug fixes.
AI Reaction IconsThe new feature this week is the enemy AI aggro icons. The movement of enemies in MCE is not always random—some types of enemies have their own movement patterns, which activate once the enemies detect you. With the new reaction icons it will be easier for players to observe different patterns and learn to use them to their advantage. It is easier to lure a Shroom into a convenient attacking position, if you know where it jumps next!
They way it works now is you can clearly see when an enemy becomes alert to your presence and is about to attack you as an exclamation sign appears next to it. When an enemy loses track of you, a question mark icon appears.
Here are examples of both:
Accomplishment Pop-upsA major adjustment in this update is the new Accomplishment pop-ups. They are similar to the Spells and Levels pop-ups. When you unlock a new one of either, you get a window showing up in the menu, containing the information about the newly acquired articles. Now it should be easier to keep track of the Accomplishments you unlock, without even having to drop by to the Accomplishment menu.
Here are compared examples of a Spell and an Accomplishment pop-ups:
Minor Changes and FixesThe new Accomplishment pop-ups and the AI reaction icons are the most prominent additions to MCE this update, but, as usually, there are also other new adjustments and fixes. The waves of Spike Crush now “climb stairs” - better reaching up to tiles located above Zenon’s level. Enemies under Charmed condition now can also bonus time for the player, when defeating other enemies. In the level selection menu, most of the levels now have have proper icons to them. Now you can see the miniature version of the level when placing cursor over it. No need to memorize all levels by names!
The detailed changelog for the update can be found on our
Steam Community forum.