What have been done yesterday-the village layout and visual is nearly complete.(missing 1 or 2 sprite, the rest will be touching up, if I have the time)
-added simple blocking mechanic for the player, when blocking stamina regeneration is stopped and movement speed is reduced by half to prevent player from just constantly blocking. Blocking redirect every hit you receive on you stamina instead of your hp.
(need to add visual to hit (currently there's no difference between blocking and just standing up)
-worked on the game UI ( health slider and stamina slider( probably in their final form)) also added a gold displayso the player know how much golds he own. (golds will persist trough level,saves,etc...)
-With the addition of the blocking mechanic I reworked the damage display feature so when damage is death it's no more displayed in white, but rather in red if it removes health or green/yellow if it removes stamina.
-Worked on the story tree a bit
-Sent a couple emails in an attempt to increase the game following.
What I think I'll focus on today- Try to add a visual aspect to the blocking, maybe a bubble / magical shield of some sort.
- Add a couple npcs in town.
- Now that the village map is pretty much down, I can start working on other levels that also happens in the village.
(making at least 1 or 2 new level so I feel like I'm doing actual progress)
- Add at least 1 way to use golds.(Maybe add something like health potions or stats increase.)
Other Info:-Logan sent me what what will probably be the first game soundtrack(Which I find really good, really happy to work with him)
-Since we now have the soundtrack, today I mostly want to work on things that will be shown in the game trailer.
(Game Trailer which I'll probably make tomorrow, to soon start the small kickstarter funding)