Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411658 Posts in 69395 Topics- by 58451 Members - Latest Member: Monkey Nuts

May 15, 2024, 09:19:28 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSpooky Scary RPG
Pages: [1]
Print
Author Topic: Spooky Scary RPG  (Read 591 times)
_glitch
Guest
« on: December 24, 2016, 07:15:21 AM »

Finally I found some time to create a devlog for my current project. The current name is "Spooky Scary RPG", but I will change it, because it is only a code name.
The game is currently in an early state of development, which means that I can't show you screenshots at this time, but soon I will, directly after I found a way to include the tilemaps I am going to create.

It will start very small but I will update it often with new maps, quests, items and so on.

The story (also in early development):
The mights which have been banned and forgotten for more than thousand years are back and threatening the world of [I will find a name for the world]. The evil is coming in form of zombies, called ghouls, from an abyss that has opened. The ghouls can kill and infect the inhabitants which results in more ghouls.
Will you, the player character, who was a great hero many years ago, be able to stop the nameless evil and close the abyss?

You will control the player character from bird's perspective on an isometric tile map.

There will be a huge open world with many different locations such as plains, forests, caves, dungeons and cities or settlements.

What I have done so far:
Classes for:
- Player Character
- Enemies
- Items
- NPCs
- Quests
- Sprite animations
- Environment
- Activities
 - Crafting
- Savestates
- Gamestates
- Strings
- Splash texts
- Hints

What I am going to create soon:
- Maps
- more quests/items/NPCs/enemies
- Dialogs
- Intro
- Event scripting

The language I am using is C# in combination with MonoGame/XNA/OpenGL.
« Last Edit: December 28, 2016, 12:18:50 AM by _glitch » Logged
Mclrn
Level 0
**


View Profile
« Reply #1 on: December 25, 2016, 11:14:16 PM »

Sounds great,cant wait for you to be done Hand Shake Right Hand Shake Left
Logged
_glitch
Guest
« Reply #2 on: December 25, 2016, 11:38:20 PM »

Sounds great,cant wait for you to be done Hand Shake Right Hand Shake Left

Thanks!

I added skills like "one handed". The player can increase the skill level when he uses one handed weapons. With each level, he will do more damage with these weapons. Same with two handed, blocking and healing.
The game can now be paused by the player in every situation. After he pauses it, he can quit to main menu, so he can exit a fight he cannot win. When a savestate is loaded, he will spawn at the last save point, i.e. in a city. This can prevent that the player dies and loses some loot, gold or experience points.

Furthermore I cleaned up some code and fixed some minor issues.
« Last Edit: December 26, 2016, 03:14:06 AM by _glitch » Logged
_glitch
Guest
« Reply #3 on: December 27, 2016, 12:59:24 AM »

- added some dialogs and a field where they are shown.
- improved the player caracter <-> NPC interaction
Logged
_glitch
Guest
« Reply #4 on: December 27, 2016, 11:29:26 PM »

What I have done since my last post:
- improved the code of the player character and fixed an issue that caused the removal if too many items in the inventory
- improved inventory system and crafting
- cleaned up some code
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic