Raiyumi
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« Reply #8840 on: October 26, 2015, 03:00:56 PM » |
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Been working on assets for this.. slowly, but surely. Made a mockup with a finished tileset.
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oxysoft
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« Reply #8841 on: October 27, 2015, 12:53:43 PM » |
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Not a mockup, but an early development screenshot. The character is placeholder and is jacked from a small game by Solar Lune. I would like to base my player characters upon this guy though. I'm quite happy with those vibrant colors however. This is written in Dart using barebone Webgl, which means this runs in the browser. The server is in Dart as well which lets me share code between client and server. A hardcore sci-fi/space bullet hell mmo (RotMG style) where you travel to planets (randomly generated terrain around a theme for each) to kill mobs/bosses and obtain rare plasmas to put in your blaster. (plasmas being the projectiles you shoot, and blasters being the weapon used to shoot them) Death is permanent of course. The goal is to have literally hundreds of different plasmas you can obtain. Thus, every mob has a reason to be farmed for their rare plasmas. Certain plasmas can be fused together to create even rarer plasmas with really cool and unique effects. The type of blaster used would apply modifiers to your projectiles. (i.e one-blaster: shoots a single bullet, multi-blaster: shoots multiple bullets in a spread with diminished power, etc.) Every player begins with a one-blaster of course and the other blasters can be looted from bosses only. Does this evoke interest to anyone?
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happymonster
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« Reply #8842 on: October 27, 2015, 01:21:24 PM » |
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I'm probably not going to work much more on this - it's a bit too limiting with the small size and outlines. Anyway, here's the latest version. I preferred the 9x9 sprites of the original to the 10x10 alternate versions in the end..
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Canned Turkey
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« Reply #8843 on: October 27, 2015, 01:36:25 PM » |
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Limitation drives innovation.
I like it anyways.
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happymonster
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« Reply #8844 on: October 27, 2015, 01:58:58 PM » |
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Thanks!
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HaramBoy
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« Reply #8845 on: October 27, 2015, 06:00:53 PM » |
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Been working on assets for this.. slowly, but surely. Made a mockup with a finished tileset. I'm in love...
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happymonster
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« Reply #8846 on: October 29, 2015, 01:04:15 PM » |
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OK.. I tried to make the mini rogue tile set bigger, whilst keeping a certain style (simple forms, single dots) and working within those limitations. Mainly to practise and test out D-Pixel:
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HaramBoy
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« Reply #8847 on: October 31, 2015, 05:50:34 PM » |
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stealth-roguelite mockup What do you guys think ?
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happymonster
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« Reply #8848 on: November 01, 2015, 01:52:54 AM » |
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Looks good! I'd increase the contrast on the tiles a bit though
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happymonster
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« Reply #8850 on: November 01, 2015, 12:55:30 PM » |
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I like that!
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Ahr Ech
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« Reply #8851 on: November 01, 2015, 02:45:10 PM » |
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Those little dudes are really appealing! I'd play the hell out of a game that looked like that.
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happymonster
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« Reply #8852 on: November 02, 2015, 09:11:46 AM » |
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More tiles:
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matriax
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« Reply #8853 on: November 06, 2015, 06:18:59 AM » |
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At the moment only a mockup...
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happymonster
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« Reply #8854 on: November 06, 2015, 07:35:57 AM » |
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You could use dark blue instead of the grey and then red, black and white and fit into 4 colours. But that's probably just me being anal about colours fitting nicely into power of 2 sizes.. :D
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BBreakfast
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« Reply #8855 on: November 06, 2015, 07:56:12 AM » |
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mockup i threw together of all the gameplay elements we need from our programmer
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matriax
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« Reply #8856 on: November 06, 2015, 11:33:53 AM » |
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You could use dark blue instead of the grey and then red, black and white and fit into 4 colours. But that's probably just me being anal about colours fitting nicely into power of 2 sizes.. :D
The idea is keep the colors the most different possible. Also maybe i add a green a yellow color but at the moment like how looks. BTW i will try that and other possibilities and i will decide
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verticalvertex
Level 1
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« Reply #8857 on: November 06, 2015, 11:50:47 AM » |
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mockup i threw together of all the gameplay elements we need from our programmer The art reminds me of "landstalker". Very beautiful. Making that work will need a very skilled programmer.
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It's all good.
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fingerman
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« Reply #8858 on: November 07, 2015, 03:40:49 PM » |
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The art reminds me of "landstalker". Very beautiful. Making that work will need a very skilled programmer.
I read their devlog a while back and I think they'll be just fine haha.
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matriax
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« Reply #8859 on: November 08, 2015, 12:44:59 AM » |
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Mockup of a possible game for the Pico-8 fantasy console using palette/resolution
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