For our beta build we added a bunch of new levels for the 3 areas in our game -- in the starting cave, outside the tower, and inside the tower. We added new level mechanics like platforms that fall apart and hazardous water, giving new levels their own identity.
Our movement mechanic changed such that both dashing and explosion jumping reset both abilities, resulting in a streamlined experience. Players can carry their momentum more consistently this way.
We also gave our game a more professional feel, smoothing out gameplay with aesthetics like scene transitions, a title screen, and player death animations. We revamped the player sprite so it feels more in line with our game's theming.
For the final iteration of our game in just 2 days, we want to clean up and clear up the narrative of our game with some cutscenes and include new original music from our volunteer composer into our game.
use the same link just open Beta folder