There's an odd hatred for trying new things going on here.
Guys, you have to stop hating things that you find awful and detestable! It is simply unbecoming!
That's no good for an independent community.
Yeah, we should just embrace everything. That's a great way for an artistic community to function, taking in everything and anything with open arms and a welcome eagerness to praise it as the greatest thing ever. No, what's healthy for a community is for things to fail and people to make mistakes, and for people to be mature enough to be able to make these tough choices.
Fortunately, I ooze maturity like some sort of a store brand fruit snack.
Portables, 3D games, stereoscopic displays, and touch screens have so many detractors here it's astounding.
Because we've been around the block and we don't like what we've seen. This isn't as new as you make it out to be, it seems to be more of a conglomerate of everything Nintendo has been herping and derping for the last five years.
Some of you were happy with how games were, which is fine, but to complain that new technology allowing for new interfaces and experiences is a bad thing for everyone is confusing to me.
Hey man, I like new things. I just got a gel mousepad. It's a much different shape than a simple flat mousepad, but I don't mind that because it actually does something I like. See, that's what I look for in something different. Either a reason for it to be different or a potential to find a reason to see something that justifies it for being different.
There's some cynicalness that I guess I understand where with as much potential as the tech allows there's no way it will be put to use in the way that it should in the first few years, but the reaction to failure is pure anger.
If I hadn't lived through the Wii, I might allow myself to be fooled by the """""""potential"""""" that Nintendo will be able to produce. Notice those quotes. I stopped at six pairs because I realized that there was no way the written syntax would allow me to express my sarcasm so I just stopped there. Nintendo has proven that they're more interested in turning heads than actually creating games. Games on the Wii had to be good
despite of the Wii, not because of it. I'm just seeing this being that twofold, or threefold. X-fold, where X is the amount of iPad garbage slapped onto the Wii U controller.
New and strange thinking should be welcomed, not dismissed and ridiculed.
HEY GUYS LETS MAKE SQUARE WHEELS ON THIS CAR!!!!
ISNT THAT JUST SO NEW AND STRANGE?
I'm surprised Nintendo went for the 3DS after the hate for the Virtual Boy, but I'm glad because of the new method to not only the gaming crowd but to all digital mediums helping 3D add to experiences in new ways.
I don't like 3D. Not because it's new, not because it's different, but for real, grounded reasons that I have arrived at as a logical human being. They went for the 3DS because of James Cameron's Avatar, because 3D was given the license by Rumplefuckingstiltskin (spelling?) to turn straw into gold. It's the hot new thing, and that's the same reason they made the Virtual Boy. They just wanted to capitalize on the excitement of something that the public seems positively infatuated with, where Virtual Boy is to virtual reality as the 3DS is to 3D graphics. You can't tell me with a straight face that the 3DS was made with the intentions of giving games a deeper experience when they play some games that are scoring under fifty on Metacritic.
How does it hamper game development? The games you want already exist, the games I want are based on new tech and depend on new technology.
In the same way a teacher asking you to write in APA citation or some shit you've never used to write an essay. Oh, of course you can write an essay, but now you're being required to dip your toes into entirely uncharted waters for the sake of delivering a satisfying product. It's an unnecessary echelon of development, that like motion controls on the Wii, will be asked by devs to somehow work into their games. Even when, in fact probably more often than not, the games have nothing to benefit from the new inovashuns imposed by Nintendo.
Wii U is weird in a way that I didn't expect, and that's exactly what I wanted.
Yeah, I was pleasantly surprised when Nintendo replaced the numeric keypad on an Atari Jaguar controller with a touchscreen.
I had no idea how they were going to top the Wii.
By combining all their peripherals like they were summoning Captain goddamn Planet.
It turns your living room into a giant DS, cool.
Hey, are you reading a press release?
With the popularity of the DS it will sell and designers will hopefully learn to make games based around touch controls.
Yeah, hopefully you guys learn! Instead of, you know, drastically detracting from functionality and design by trying to make your game use every single peripheral imposed on them.
Though in a way I don't think its not weird enough. Touch controls, as most of us have noticed aren't really all that different (yet) than using a cursor.
And they probably never will be, unless we do something really, really stupid and crazy in their desperate attempt to make us go oooh and aaah at the idea of Minority Report becoming real. DUDE DID YOU SEE THAT GUY MOVE A WINDOW WITH THE FLICK OF HIS HANDS THATS WHAT THE FUTURE IS GONNA BE!!!!! Because it turns out that the mouse and keyboard interface is probably one of the greatest examples of 'if it ain't broke' in modern creation.
The Nintendo mentality of trying strange things like the 3DS, Wii, and Vitality Sensor get me excited for the expansion of what video games can be. Expanding into touch beyond rumble, more effective 3D projection, smell systems, who knows.
I can't help but be reminded of that weird wheel thing Mr. Garison invented in that one episode of South Park where you had to shove something up your ass to control it.
I'm not going to buy it if there is not software that was made for the hardware just because of hype, but I'm going to give it a shot.
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP
Frankly the Wii hasn't been worth the money until Skyward Sword, the only game that couldn't be done without motion control at its core. And it's that kind of design that shows how "innovative" systems become worth it, which is something we as independant game designers should remember.
Good, I'm glad you've admitted that the best we can hope for is ONE GAME at the end of the consoles lifecycle that might be able to figure out how to actually use the innovasshunns that everyone has been fumbling with like a greased pig for half a decade.
Also, the game isn't even out yet. We really don't know if that is true.
But hey, anything to not seem cynical.