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TIGSource ForumsCommunityDevLogsPull My Tongue - Released!
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Author Topic: Pull My Tongue - Released!  (Read 8051 times)
Zilk
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« Reply #20 on: August 25, 2015, 02:48:24 AM »

90 levels sounds like a lot, especially since most players will probably never reach them (speaking from experience here).

Maybe you could save yourself some time by releasing the other levels as extra's later on?

nkm

P.S. the game looks really good!

Thanks! Yeah, I could probably do that but with the way I'm gonna monetize it I need a bunch of levels at launch. The current idea is to release it for free with the first world free and after that have a "Buy Premium for $1.99 or wait 8h for each level unlock".
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Zilk
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« Reply #21 on: September 05, 2015, 10:14:54 AM »

It's been a little slow since last update. I haven't finished anything visual but mostly extra things such as implementing needed plugins and made more levels. I did however finish the icon for the 3rd world, the bedroom.

#screenshotsaturday


                       
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Zilk
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« Reply #22 on: September 06, 2015, 01:49:07 AM »

Finished up the 5th worlds icon and background as well. Only one icon and background left and that whole thing is done Smiley



     
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Zilk
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« Reply #23 on: September 11, 2015, 10:00:05 AM »

I added timed stars so now I'm gonna start designing a few levels with those.



     
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Zilk
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« Reply #24 on: September 21, 2015, 11:04:29 AM »

I started working on a new puzzle element, a balloon that can be inflated by tapping it and deflated by holding it. Now I just need to make it pretty Wink Gonna try to make it a bit bouncy by rigging and animating it.

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Zilk
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« Reply #25 on: September 22, 2015, 12:23:02 AM »

I made the first level for the balloons with included tutorial. Tonight I might get some time to finish up the animations to make them come alive a little more Smiley

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nkm
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« Reply #26 on: September 22, 2015, 01:51:57 AM »

Really like the production quality on this one!
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ViSpear
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« Reply #27 on: September 22, 2015, 02:34:27 AM »

Those are some amazing graphics! Reminds me of cut the rope actually  Tongue
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Zilk
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« Reply #28 on: September 22, 2015, 01:20:23 PM »

Finished the balloon rig today so now I can start to animate it Smiley

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Zilk
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« Reply #29 on: September 23, 2015, 11:37:03 PM »

First implementation of the balloon animations. Gonna do some tweaks and make it feel a bit less stiff but I just had to show it :D

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Zilk
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« Reply #30 on: September 25, 2015, 01:21:37 PM »

Tonight I added the final touches to the balloons, now they have physic simulated strings if they move, react to the tongue and can be bounced a bit if you hit them hard.

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Zilk
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« Reply #31 on: October 03, 2015, 12:22:44 PM »

I got bored and added some interaction with the popcorn steam. Just for fun Smiley
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Zilk
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« Reply #32 on: October 06, 2015, 10:15:31 AM »

Poppable balloons are now ingame, just gotta make some levels for them Smiley


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Ziboo
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« Reply #33 on: October 06, 2015, 11:27:43 AM »

That's awesome ! Really nice job !

Can you share a little bit on how you animated the cameleon and the tongue ?
You show the rig, but I'm really curius about the mecanim/script side (like the thongue stretching, or the mouth opening when your cursor is on the left, ...)

Thanks and good luck for the dev

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Zilk
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« Reply #34 on: October 06, 2015, 11:45:38 AM »

The character is a flat 3D mesh that is rigged like a regular 3D character. Then I have a bunch of blend layers like pull in the mouth (depending on where the tongue start is at). The tongue start also glides along a spline that follows the mouth joints and interpolates between upper and lower jaw depending on the tongue angle.

When I start pulling the tongue the eyes are overridden and start looking at the tongue tip with a simple blend tree. The tongue itself is a line renderer with some simple trickery.

I will admit that I have put in a lot of time into the character, blends and the tongue to get everything looking as good as possible Smiley
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Ziboo
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« Reply #35 on: October 06, 2015, 11:47:28 AM »

Thanks for the details

Yep you did and it render perfectly.
When you talk about the spline, is it a spline in Unity or in maya ?
If unity, what asset did you used ?
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Zilk
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« Reply #36 on: October 06, 2015, 01:06:08 PM »

The spline is in Unity, I'm using Super Splines Pro Smiley
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Zilk
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« Reply #37 on: October 24, 2015, 07:31:19 AM »

I have been working with a lot of boring stuff lately so not much to post. Finished up the fourth worlds levels, polished up some animations, fixed up some UI that didn't look that good etc. I at least finished up the latest version of the main menu today Smiley



Next I'm gonna try to animate a short little 10-15 second intro that shows when starting level 1.
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Zilk
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« Reply #38 on: October 31, 2015, 12:06:16 PM »

I "finalized" the intro for my game tonight! Might do some tweaks but I would say this is 99% complete Smiley

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killahkik
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« Reply #39 on: October 31, 2015, 05:16:24 PM »

I just found this game, and I have to say, it looks absolutely amazing. Can't wait for it! Smiley
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