Zilk
Level 1
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« Reply #20 on: August 25, 2015, 02:48:24 AM » |
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90 levels sounds like a lot, especially since most players will probably never reach them (speaking from experience here).
Maybe you could save yourself some time by releasing the other levels as extra's later on?
nkm
P.S. the game looks really good!
Thanks! Yeah, I could probably do that but with the way I'm gonna monetize it I need a bunch of levels at launch. The current idea is to release it for free with the first world free and after that have a "Buy Premium for $1.99 or wait 8h for each level unlock".
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Zilk
Level 1
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« Reply #21 on: September 05, 2015, 10:14:54 AM » |
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It's been a little slow since last update. I haven't finished anything visual but mostly extra things such as implementing needed plugins and made more levels. I did however finish the icon for the 3rd world, the bedroom. #screenshotsaturday
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Zilk
Level 1
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« Reply #24 on: September 21, 2015, 11:04:29 AM » |
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I started working on a new puzzle element, a balloon that can be inflated by tapping it and deflated by holding it. Now I just need to make it pretty Gonna try to make it a bit bouncy by rigging and animating it.
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nkm
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« Reply #26 on: September 22, 2015, 01:51:57 AM » |
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Really like the production quality on this one!
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ViSpear
Guest
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« Reply #27 on: September 22, 2015, 02:34:27 AM » |
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Those are some amazing graphics! Reminds me of cut the rope actually
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Ziboo
Level 0
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« Reply #33 on: October 06, 2015, 11:27:43 AM » |
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That's awesome ! Really nice job !
Can you share a little bit on how you animated the cameleon and the tongue ? You show the rig, but I'm really curius about the mecanim/script side (like the thongue stretching, or the mouth opening when your cursor is on the left, ...)
Thanks and good luck for the dev
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Zilk
Level 1
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« Reply #34 on: October 06, 2015, 11:45:38 AM » |
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The character is a flat 3D mesh that is rigged like a regular 3D character. Then I have a bunch of blend layers like pull in the mouth (depending on where the tongue start is at). The tongue start also glides along a spline that follows the mouth joints and interpolates between upper and lower jaw depending on the tongue angle. When I start pulling the tongue the eyes are overridden and start looking at the tongue tip with a simple blend tree. The tongue itself is a line renderer with some simple trickery. I will admit that I have put in a lot of time into the character, blends and the tongue to get everything looking as good as possible
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Ziboo
Level 0
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« Reply #35 on: October 06, 2015, 11:47:28 AM » |
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Thanks for the details
Yep you did and it render perfectly. When you talk about the spline, is it a spline in Unity or in maya ? If unity, what asset did you used ?
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Zilk
Level 1
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« Reply #37 on: October 24, 2015, 07:31:19 AM » |
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I have been working with a lot of boring stuff lately so not much to post. Finished up the fourth worlds levels, polished up some animations, fixed up some UI that didn't look that good etc. I at least finished up the latest version of the main menu today Next I'm gonna try to animate a short little 10-15 second intro that shows when starting level 1.
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