minasss
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« Reply #20 on: July 14, 2010, 01:29:41 AM » |
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my first game was an arkanoid clone written in QBASIC...too bad I've lost the sources
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forumirule
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« Reply #21 on: July 14, 2010, 11:03:11 AM » |
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ChevyRay This one looks really amazing! Okay it is not like EA or Valve developed ones, but just to create this in bobby level is really good!
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Nitromatic
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« Reply #22 on: July 20, 2010, 05:13:14 AM » |
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My first project was ToxBot, where you played as square shaped robot. Exciting, kids! But anyways, you pressed buttons to open doors and you had to avoid spikes and all kind of weird stuff. Oh, final boss would die when you touched it. Bravo, bravo. No game is available, as I removed it like.. 5 years ago?
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Paint by Numbers
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« Reply #24 on: July 20, 2010, 01:12:38 PM » |
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I made a little puzzle-platformer thing called Rocks. You played as a ghost, underground, hitting switches to open doors so you can get to the end of each level. Looking back on it now, I think its greatest flaw was that I couldn't figure out how to do collision right, and it turned out that... something like holding right against a wall would make you zoom up it, but only if you were on the top half. I never fixed this glitch because it was too hard, so I just pretended it was a feature and just built some levels where you must exploit it to succeed. I just played it again and I'm rather impressed at my little-kid-self, because the introductory screen is actually pretty well-written.
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #26 on: July 20, 2010, 02:54:48 PM » |
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Paint by Numbers
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« Reply #27 on: July 20, 2010, 07:00:35 PM » |
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Hey, I remember this game. I was even younger than you when I played it, and it was really awesome. I liked the secret ending a lot. (That room with the black walls all over the place, and you have to walljump up them, though, that can piss right off.) Nice job!
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Mr.Flibble
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« Reply #28 on: July 21, 2010, 12:31:51 AM » |
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Me and my brother created a card based wrestling game in Amos on the Amiga. We were quite proud of it at the time and still talk about it every so often today. My first PC game was a rotating jump the fence game written to learn Construct. I was pleased with the end result, although the game was very simplistic. I never got round to making it available for download though.
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Paint by Numbers
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« Reply #29 on: July 21, 2010, 12:49:44 AM » |
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What did I ever do to that sheep to warrant that look?
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Mr.Flibble
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« Reply #30 on: July 21, 2010, 10:11:59 AM » |
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What did I ever do to that sheep to warrant that look?
Nothing that I know of. I think the constant jumping of ever faster rotating fences have got the better of him.
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Paint by Numbers
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« Reply #31 on: July 21, 2010, 10:38:02 AM » |
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Nothing that I know of. I think the constant jumping of ever faster rotating fences have got the better of him. Ah, good.
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Toeofdoom
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« Reply #32 on: July 22, 2010, 03:44:48 AM » |
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The first game I created was probably the mobile phone game I worked on in java. It was essentially 3 minigames in one package, 2 of which I programmed entirely though I didn't really have anything to do with the art. It was an interesting project, everyone working on it was a student in the game development course I'm in. Unfortunately I don't have any pictures of it to post and the game never seemed to get released.
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JoGribbs
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« Reply #33 on: July 22, 2010, 03:53:59 AM » |
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It was like this competitive pac-man game, and you played as Sonic the Hedgehog. Or Shadow the Hedgehog. Or Emerl (from that terrible GBA fighting game I can't remember the name of). A remnant from when I was a die-hard sonic fan.
I found it on the internet recently, and it's on my hard drive, but NO ONE IS HAVING IT <_<
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Kekskiller
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« Reply #34 on: July 22, 2010, 04:22:23 AM » |
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It was a console game. Like the ones people do when they learn programming via school or so... I can't even remember what it was. Also, I don't have it anymore. Mostly cause I hate QBasic, I guess.
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Stwelin
Level 1
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« Reply #35 on: July 22, 2010, 08:55:29 AM » |
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When I was 11 I made a game in RPG Maker where you shoot shoot chickens and try not to shoot homeless people sleeping on benches.
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Squirrelsquid
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« Reply #36 on: July 22, 2010, 12:14:57 PM » |
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TANK WARS! a 2 player versus tank game, with 6 different weapons ( normal shot, Spread shot, Homing Missiles, a rebounding bullet, Grenades and Doom Bomb) systems 5 arenas - and the tanks turret always looked at the opponent, so it becaome quite frantic. Done with KnP I was like 13 back then - no interwebs, but it was pretty popular at my school. I actualy got the idea, because another dude at my boarding school did something simmilar with hover-vehicles, called 'Flight Burner' - the rotating turrets was my thing though . after some weeks we had about 5 games all in the same vein, and everyone was compeeting for the top - though when it boils down to it: we all just ripped off one of the example apps - a very simple 1 vs 1 car battle game. heeeh~ the memories... should make a Tank Wars Reloaded at some point - could make a neat game, since my graphical, gamedesign, sound and programming skills got a lot better by now. ;3
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namre
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« Reply #37 on: July 22, 2010, 04:29:34 PM » |
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A tetris clone which I named Petix. I thought everyone starts out with Tetris, it seems that i was wrong.
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Paint by Numbers
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« Reply #38 on: July 22, 2010, 06:44:44 PM » |
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Soon cly5m's going to notice this thread and jump in and completely wreck all of our self-esteem.
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J. R. Hill
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« Reply #39 on: July 27, 2010, 06:46:44 PM » |
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I can't remember what the first game I made was, it was either a QBasic IF game that I can't remember the name of or a C++ IF game called Milk Quest. The battles were tic-tac-toe played by using the numpad. I also made some Klik n Play games but I'm not sure if I ever even put objectives in them.
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hi
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