AD1337
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« Reply #780 on: April 08, 2015, 01:01:07 PM » |
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Morvan just sent me some excellent new music for the game, oh my gods! I have to finish this already just so people can listen to this soundtrack I have been working on some weird new furniture for the guild. This is a rib of St. Luke, the saint of painters, on display. I don't think any guild held such a holy relic, but I'm sure they'd have loved to have had it. It's gonna be expensive!
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gimymblert
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« Reply #781 on: April 09, 2015, 09:20:01 AM » |
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you should seriously have turtle easter egg whenever some "Donatello and co" pop up /hide in shame
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vitorlanna
Level 1
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« Reply #782 on: April 09, 2015, 09:25:34 AM » |
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By the way, the new tooltip style looks much better! you should seriously have turtle easter egg whenever some "Donatello and co" pop up /hide in shame Haha, now I'm imagining that if you have all of those painters in your guild at the same time you'll get the "Ninja Turtles" achievement.
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AD1337
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« Reply #783 on: April 13, 2015, 12:54:49 PM » |
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Thanks for the comments, Gimym JIMBERT and vitorlanna! Some art for event headers. This is a generic ones for literary events, like the translation of Plato's texts, the publication of Cenninni's Il Libro dell'Arte or Vasari's Vite.
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AD1337
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« Reply #784 on: April 21, 2015, 01:08:52 PM » |
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Back from Ludum Dare! I made this game with my friend Gaeb who posts in this DevLog a lot please play and rate It was a great break to gain perspective on life and game development! Today I did all the main traits! They're all working and with their matching descriptions. It's nothing that you haven't seen before, though. Just traits and tooltips. The trait list is in the previous page. I only haven't included religious/pagan because I'm not sure how they'll work yet, and there is nothing for a "rebellious" trait to show itself, since there are no trouble events. Maybe I should work on those next: getting arrested, getting in fights, murders and so on. Edit: I could turn homosexuality into a trait, which would allow for more diversity than the current symbols and would be less confusing, as I could add a tooltip. Bisexual could be included too then.
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« Last Edit: April 21, 2015, 01:26:26 PM by AD1337 »
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AD1337
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« Reply #785 on: April 22, 2015, 02:20:54 PM » |
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Worked on Great Painters today, all the main ones are in the game. Have to test them a bit, though, and add some functionality. Like increasing their skill over time even if you don't hire them, to simulate them improving on their own. An event header I finished today: Savonarola's Bonfire of the Vanities, for events related to Savonarola.
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TheTheomach
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« Reply #786 on: April 23, 2015, 05:12:53 AM » |
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Things are getting finished
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karlozalb
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« Reply #788 on: April 24, 2015, 01:59:11 AM » |
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congrats on being greenlit!
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Shantalya
Level 0
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« Reply #789 on: May 13, 2015, 01:15:12 AM » |
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It's been so quiet in here... Is everything ok, AD1337?
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AD1337
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« Reply #790 on: May 16, 2015, 10:22:44 AM » |
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It's been so quiet in here... Is everything ok, AD1337?
Yes, still going! Worked on various things since I posted here, mostly balance changes and small tweaks to improve player experience. Still need some more of those, especially tooltips and messages explaining mechanics. Today in particular I introduced a skill cap to artists based on their rank. The player is prompted to take action to increase the artist's rank in order to continue improving skill. Should be better this way, ranks were meaningless before and they were very important in guilds during the Renaissance. Things are getting finished Yup, it's fine for the final push to get this released! I just discovered your game with this devlog and go through the 40 pages of it. The progression of the game and all your design ideas are great. Waiting for the game now congrats on being greenlit! Thanks everyone
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oldblood
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« Reply #791 on: May 16, 2015, 10:53:33 AM » |
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Glad to see an update! Do you have a release date or target date yet?
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yadurajiv
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« Reply #792 on: May 16, 2015, 11:52:28 AM » |
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Hope to see/hear/play more soon Do your best!! ^_^
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TheTheomach
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« Reply #793 on: May 16, 2015, 03:32:17 PM » |
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I first played this game in February of last year, playing the full version may actually kill me . And I can't wait
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AD1337
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« Reply #794 on: May 28, 2015, 01:42:24 PM » |
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Thanks oldblood, yadurajiv and TheTheomach! Sorry for the lack of updates recently, honestly another thing took my attention and I had to let myself be taken by it. Inspiration is a fickle mistress. A couple of event images!
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AD1337
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« Reply #795 on: June 06, 2015, 06:07:26 AM » |
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A couple events in-game: New furniture screen! Now more readable!
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Greipur
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« Reply #796 on: June 06, 2015, 06:36:00 AM » |
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I'm intrigued by the "masterpiece attempt", that you only have one shot. What was the inspiration or thought behind that?
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AD1337
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« Reply #797 on: June 06, 2015, 06:50:47 AM » |
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I'm intrigued by the "masterpiece attempt", that you only have one shot. What was the inspiration or thought behind that?
History! The masterpiece was a painting to attain the rank of Master in a guild. You only had one shot - if the other masters didn't approve of your work, you'd remain a journeyman.
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oldblood
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« Reply #798 on: June 06, 2015, 07:22:27 AM » |
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Love it. Awesome update and love the historical references in the gameplay...
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Greipur
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« Reply #799 on: June 06, 2015, 07:53:33 AM » |
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I'm intrigued by the "masterpiece attempt", that you only have one shot. What was the inspiration or thought behind that?
History! The masterpiece was a painting to attain the rank of Master in a guild. You only had one shot - if the other masters didn't approve of your work, you'd remain a journeyman. Ah, I approached it from the magnum opus point of view and thought that you codified it from a philosophical angle. You only have one shot to make something great, then the inspiration dries up. How whimsical of me. It makes perfect sense. And as I stated "long ago" in this thread I'm being reminded how easy it is to be an artist today compared to yesteryear, I don't need to prove myself to a guild or carve in corpses. Perhaps the indie life isn't so bad afterall.
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