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TIGSource ForumsJobsOffering Paid Work[Paid] Character sprite artist sought for JRPG project
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Author Topic: [Paid] Character sprite artist sought for JRPG project  (Read 1767 times)
dragonslumber
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« on: May 25, 2013, 12:36:03 PM »

Hi. My name is Kevin Giguère and I'm the founder of Dragon Slumber, an indie game development company.   My team and I are working on a large scale JRPG project, and we need your help.

-- Who I'm looking for
I am looking for a character sprite artist freelancer. I am working with large tiles, 64x64, and I am looking for someone to make characters 1x2 tiles (so about 55x96). Run animations will be 3 frames, 1-2-3-2.  While I don't have any sprite to submit for example, I can provide other in game art to show the level of quality I'm looking for. Expect at least 1300 frames of animation over about 80 characters (from villagers to main characters), to be made during the course of 9 to 10 months.

This is a monster sprite in the game, to show the style we're using: http://dragonslumber.com/images/002_Goblin.png

Exemples of sprites I like:
http://fc06.deviantart.net/fs43/f/2009/069/0/1/Chrono_Trigger_RO_Sprites_by_Lysa.gif

http://4.bp.blogspot.com/-U4JW6ghIp5c/UQntQL0Nb8I/AAAAAAAAAFY/de01lVEKkZU/s1600/Ayla.png

-- Summary of the project
Dragon Slumber is developping a full fledged Japanese style RPG, for release on PC over the Internet and Steam. The game is aiming for about 8-10 hours of gameplay. There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story). We have an estimated 30 tilesets, 80 characters overall (PCs and NPCs) and ~90 enemies and bosses. Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that. It's also our baseline for the visuals, battle presentation and so forth.

-- What we have so far
The crew currently consists of a sound designer working contractually on music and sound effects, a freelancer for animated monsters, a UI artist, and myself. I'm responsible for all the programming aspects as well as game design, game script, map making and basically everything that is not visual assets or audio assets in general.

--The financial aspect
This is a contractual position and will be paid according to established milestones.  I do make a payment upfront, and then at regular intervals afterwards, to be determined in our contract.

You may contact me at any time by e-mail at [email protected], or by Skype at ds_kevingiguere. I do not regularly check this forum so I discourage contact through here. I look forward to hearing from you.
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