Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411585 Posts in 69386 Topics- by 58445 Members - Latest Member: Mansreign

May 06, 2024, 06:16:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallG.W.A.T. is now released, for Windows OS
Pages: [1]
Print
Author Topic: G.W.A.T. is now released, for Windows OS  (Read 2224 times)
Westcoast-Games
Level 0
*


View Profile WWW
« on: April 20, 2009, 07:47:07 AM »

Hello,

Situated in the South West of the UK, we’re an independent development team consisting of a handful of developers who manage to claw together some spare time to follow a passion, to create quality computer games ...well, at least that's the plan!

We’ve just finished our first title called G.W.A.T. and here’s a little bit about it:
 
----------

G.W.A.T. - Robots ...Explosions ...Victory!


G.W.A.T. provides fast paced arcade style action and strategy, demanding adaptability of tactics combined with quick reactions to succeed.

You control the Procreator bot, capable of deploying bombs, missiles, landmines, blocks and other robots, all for a single purpose …the complete annihilation of the enemy!

Energy is everything, all the exciting actions you perform drain it, as do explosion and melee damage, and it can only be increased with power ups, so when its down to zero – game over. All this makes energy management essential to raising your robot army, and for victory.

The action takes place on a board with permanent and destroyable pillars, with  each individual robot’s behaviour varying according to their intelligence level, class and the situation they find themselves in. This all combines to make a game  without a title, a compelling, fun and entertaining game.






Full version features
  • 3 Game Types : Singleplayer, Skirmish and Multiplayer.
  • Skirmish mode gives you complete control over game settings: starting energy, AI levels, board size, power up frequency, ally settings and up to 3 AI players.
  • Multiplayer mode (direct play) gives the host complete control over the game settings and up to 3 other human players can connect to play.
  • 20 Singleplayer Levels, increasing in difficulty, with in-game saving & loading and replaying of level on defeat.
  • Replayability : by using random scenery placement and enemy choice (robot class, intelligence level), no two games should ever be the same.
  • 6 Robot Classes, each with their own abilities and specialisations: Procreator, Tank, Soldier, Coercer, Hunter & Tick Tok.
  • Individual AI behaviour, each enemy and ally robot has on of 5 levels on intelligence, ranging from dumb to genius, different for each class of robot.
    Destroyable & deployable scenery, explode the temporary pillars generated on game start and deploy your own.
  • 3D graphics, solid sound effects & professional grade music.
    Movable camera angle and mouse wheel zoom.
  • Application auto-tuner, automatically runs on configuration change to optimise the games performance on your system.
----------

G.W.A.T homepage: http://www.gwatthegame.com

G.W.A.T. Screenshots: http://www.gwatthegame.com/gwatScreenshots.html

G.W.A.T. Downloads: http://www.gwatthegame.com/gwatDownloads.html
« Last Edit: May 07, 2009, 01:52:50 PM by Westcoast-Games » Logged

Westcoast-Games - www.Westcoast-Games.com - Independent Game Developers
Renton
Guest
« Reply #1 on: April 20, 2009, 08:01:27 AM »

Hey there, um, Westcoast.

You should introduce yourself in the related thread, As people who just write about their games in a post and leave are considered and treated like they are spamming or pimping their game.
Logged
Westcoast-Games
Level 0
*


View Profile WWW
« Reply #2 on: April 20, 2009, 09:11:03 AM »

Thanks for the heads up there Renton, That is one long thread, and now I'm part of it (hurrah!).

I can't lie I really did post here to do some marketing for the game, hopefully some people may take a look, give some feedback (the constructive kind), but we'll see.

Thanks
Chris
Logged

Westcoast-Games - www.Westcoast-Games.com - Independent Game Developers
Lynx
Level 5
*****


Upstart Feline Miscreant


View Profile WWW
« Reply #3 on: April 20, 2009, 02:04:18 PM »

'Procreator' as a name for a robot...  Um hmm.

Quote
reproduce: have offspring or produce more individuals of a given animal or plant; "The Bible tells people to procreate"

This scares me.  WTF
Logged

Currently developing dot sneak - a minimalist stealth game
Westcoast-Games
Level 0
*


View Profile WWW
« Reply #4 on: April 21, 2009, 01:01:45 PM »

Hummm...

So, I may have inadvertently created a new horror genre ...well all in a days work, I suspose  Grin

--- From Dictionary.com ---
pro⋅cre⋅ate
   /ˈproʊkriˌeɪt/ Show Spelled Pronunciation [proh-kree-eyt] Show IPA verb, -at⋅ed, -at⋅ing.
–verb (used with object)
1.    to beget or generate (offspring).
2.    to produce; bring into being.
–verb (used without object)
3.    to beget offspring.
4.    to produce; bring into being.
------

I was taking the angle of 'bringing into being', the producing of other little robots. I suppose if you're going to take the biblical interpretation, you have good cause to be scared.


A truely disturbing thought, though ...thank you for sharing  Undecided

Logged

Westcoast-Games - www.Westcoast-Games.com - Independent Game Developers
Westcoast-Games
Level 0
*


View Profile WWW
« Reply #5 on: May 04, 2009, 05:21:10 AM »

So nobody has any thoughts / opinions?

The website has just been overhauled, so any constructive suggestions about that or the game are welcome.

Try the free demo version: www.gwatTheGame.com/gwatDownloadsDemo.html
Logged

Westcoast-Games - www.Westcoast-Games.com - Independent Game Developers
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic