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TIGSource ForumsDeveloperPlaytestingImageWalker Version 1.1
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Author Topic: ImageWalker Version 1.1  (Read 1451 times)
vittorioromeo
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« on: April 12, 2009, 09:26:54 AM »

ImageWalker just 600kb

ImageWalker is a puzzle games where the levels are created with image editors.



There are various elements and mechanics that make the game a real interesting "puzzle game".

Quote
Green Circle (0,255,0) = Player. The player moves in four
directions, and once it starts moving, it cannot be stopped
manually. The Player stops moving automatically when a
solid element is hit.

Black Square (0,0,0) [Solid] = Wall. No special effects.

Blue Square (0,0,255) [Solid] = Destroyable Wall. When the
Player collides with a Destroyable Wall it disappears.

Yellow Rhombus (255,255,0) = Switch. When the Player
collides with a Switch the nearest Door is opened and the
nearest Reverse Door becomes a door.

Cyan Square (255,255,0) [Solid] = Door. Opened by a Switch.

Purple Square (255,0,255) = Reverse Door. Becomes a Door
when affected by a Switch.

Orange Square (255,155,0) = Fire. The Player dies if he collides
with Fire.

Dark Cyan Square (0,155,155) = One-time Floor. When the Player
passes over the One-time Floor, it becomes a Wall.

Gray Square (155,155,155) = One-time Floor Door. When all the
One-time Floor elements transform in a Wall, this door opens.

Red X (255,0,0) = Exit. Reach the Exit to finish a level.

Well, what are you waiting for? Download the game, try my 4 stupid levels, understand how everything works and post here your levels!

Download : http://upload.namelezz.net/downloader.php?file=8209302_ImageWalker11.rar

(Read the README)
« Last Edit: April 12, 2009, 03:56:02 PM by SuperV » Logged

Fuzz
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« Reply #1 on: April 12, 2009, 11:30:19 AM »

Cool. Reminds me of Swarm Racer's level editor. I'll have to try this out soon.
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vittorioromeo
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« Reply #2 on: April 12, 2009, 02:03:33 PM »

I added some more elements for the next version, but I still need ideas :D

Fire : kills the Player.
One-time Floor : you can step here one time, then it becomes a Wall.
One-time Floor Door : after you step on all the One-time Floors it opens.
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Fuzz
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« Reply #3 on: April 12, 2009, 03:36:51 PM »

Could there be tiles that become enemies with simple movement patterns?
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vittorioromeo
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« Reply #4 on: April 12, 2009, 03:44:34 PM »

Could there be tiles that become enemies with simple movement patterns?

Well enemies would be hard to implement and think of, and mainly the gameplay won't benefit from having enemies.

The player moves in realtime, there aren't turns, so this would the be the first problem to implement enemies.

Also, as I said above, they wouldn't add much to the gameplay.
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vittorioromeo
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« Reply #5 on: April 12, 2009, 03:56:31 PM »

Here's the latest version.

http://upload.namelezz.net/downloader.php?file=8209302_ImageWalker11.rar

* Better graphics
* New puzzles
* New elements (Fire, Trapdoors, Trapdoor Door)



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