So, welcome all, to the very first project I actually think I'll finish.
As the title suggests, the game takes place in Box World (which, as its name suggests, consists of lots of boxes), and shit is going down there.
You play as a box in Box World while said shit goes down.
SGDBW is a platform game. You're a box. You jump.
The idea originally was to make a platformer where the level is constantly changing as you play, and I think I've hit it pretty well.
Arrow keys for all movement.
Avoid red. Dark hollow boxes mean a block of that color is about to appear. Bright hollow boxes mean a block of that color is about to disappear. Spikey brown thing means an enemy is about to spawn there. Blue thingies are ice, they fall when you go under them, and can be used as one-use stepping stones. When an enemy touches lava, he also becomes a one-use stepping stone. If you end up inside a wall block, you will be pushed up until you reach open space.
NEW VERSION CHANGES!
+Added checkpoints (they're yellow plus signs).
+Added new "TRIAL MODES"! Currently, there's only one; Game of Life. How fast are you able to compute Conway's Game of Life in your head?
+Changed some graphics. Brown plus signs are monster predictions, Yellow solid blocks are win points now.
+Added a lives counter. You only get two tries past your first.
+Changed that little number in the lower right corner to "v0.85."
I hope to have some new trial modes by version 0.9 (looking for one new mode at each milestone between now and 1.0). Suggestions?
Hoping to come up with something more eye-catching to put in the title screen sometime.
I hope to add a new level or two between here and there as well.
And I may add a flying enemy between here and there.
And maybe some 1-ups.
And thinking of changing the name to "Trouble in Box Kingdom."
Screenshots (version 0.8, 0.85 isn't much different visually):
Download NEW VERSION:
You can make your own levels in notepad, just use mine as a model and you should figure everything out.
My current level is just a temporary one, but will probably stick around as an optional one. I've currently got a friend working on level design.
Is it too trial-and-error? What do you think of the graphics? Would someone be willing to make music for me?
Now I need to go to bed or something...