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TIGSource ForumsCommunityDevLogsPlanet Centauri - 2D rpg sandbox - Logical gates update! (Linux-Mac-Win)
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Author Topic: Planet Centauri - 2D rpg sandbox - Logical gates update! (Linux-Mac-Win)  (Read 26024 times)
loudo
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« Reply #80 on: December 10, 2014, 01:28:58 AM »

Wow you did a good job with your Indiegogo campaign!
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PlanetCentauri
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« Reply #81 on: December 10, 2014, 11:50:54 AM »

Thank you Loudo Smiley
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Planet Centauri
PlanetCentauri
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« Reply #82 on: March 04, 2015, 03:52:04 AM »

Last animation (still WIP, somes visual bugs)



« Last Edit: March 04, 2015, 04:06:09 AM by PlanetCentauri » Logged

Planet Centauri
PlanetCentauri
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« Reply #83 on: March 19, 2015, 01:49:25 PM »

Good Evening!

The prototype is available! (there are some test videos available on youtube), I let a few gifs on the potential technological evolution of the game:








I take this opportunity to clarify that the game is available for pre-order on the humble bundle here: http://planetcentauri.com/preorder

Thank you and have a good day!
« Last Edit: March 19, 2015, 03:21:40 PM by PlanetCentauri » Logged

Planet Centauri
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« Reply #84 on: March 19, 2015, 03:36:34 PM »

Wait, so if I buy this game do I eventually get to ride that big alien-looking thing around? If so, rad.
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Olsen
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« Reply #85 on: March 19, 2015, 09:31:41 PM »

Some delicious animation in the most recent Mech and boosting suit gifs my man.  Following.
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PlanetCentauri
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« Reply #86 on: March 19, 2015, 11:29:38 PM »

Thank you Smiley

Rework of boar (Yes, the old version look like ALF)


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Planet Centauri
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« Reply #87 on: March 28, 2015, 03:27:29 AM »

Week end picture/animation



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Planet Centauri
karlozalb
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« Reply #88 on: March 31, 2015, 01:28:39 AM »

wow, I'm astonished by the animations :O, that lava golem is really impressive.
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PlanetCentauri
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« Reply #89 on: March 31, 2015, 02:21:54 AM »

Thank you Karlozalb Smiley
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Planet Centauri
PlanetCentauri
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« Reply #90 on: November 06, 2015, 04:02:17 AM »

I have not updated this topic for a long time damn, sorry, a lot of work! Roll Eyes I will update soon the first page of the topic with all the new information

The game is available here (for windows & linux, mac soon - private beta on steam) http://planetcentauri.com/preorder 

Changelog History since prototype :

Quote
Changelog 0.3.1 build 2
-save loading crash error corrected


Changelog 0.3.1
-new magic: monster transformation


Changelog 0.3
-5 new types of balls (antigrav, bounces, etc..)

These features require starting a new map:
-investigate caverns to rescue npcs from their prison
-build a village
-give a job to your freed npcs (alchemist, blacksmith, guard, cook..)


Changelog 0.2.4.4
- slopes block picking GUI
- new item : balloons
- Blocks can now be placed near chickens
- Attacks no longer hit through slopes
- New natural monster buff (haste)
 
These features require starting a new map :
- Snowy trees and plains
- Snowy ore
- Starting plains now have a 50-block radius safe zone
 
Bugfixes :
- Item descriptions now visible in chests
- Fixed chests animation bug when loading a game
- Chest soul cost no longer displays once it has been opened


Changelog 0.2.4.3
-new decorations: flesh set
-new configurations in config.ini
-now you can plant seeds with the right clic
-automatic crash log report (you can deactivate it in config.ini)
 (devs: you can find it here https://github.com/onidev/Windows-Crash-Report-Cpp)


Changelog v0.2.4.2
Bugfixes:
- Echap no causes crashes any longer


Changelog v0.2.4
Features:
- GUI windows can now be moved around
- New crafting system  : some items now require crafting time
- Chicken breeding (yay)
- Chests can now be used to store items
- Added new particles
 
Changes:
- Unlocked recipes are now visible in crafting menus
- Unknown recipes are also displayed, with the end product hidden until the recipe is used for the first time.
- When a monster's HP is 100%, his HP bar is not displayed. (It is displayed once the monster has been hurt)
 
Bugfixes:
- Fixed memory leak in particle engine
- Arrows can no longer hit enemies through walls
- Lava hands no longer collide with projectiles when underground
- Closed / inactive mimics no longer display as monsters before they are provoked



Changelog v0.2.3
New features:
Added new particle effects for "Burn" and "Poison" status
Added new equipment : Bow, Shield
Added customizable key bindings
Added 3 new types of crops

Changes:
Improved pickaxe efficiency for all pickaxe tiers
Chests contents have changed. (Starting a new game is required to see these changes)

Bugfixes:
Fixed multiple bugs responsible for game crashes



Changelog v0.2.2
Bugfixes:
 - Up and Down arrow can now be used to lay blocks either on the foreground or background layer
 - Upgrade materials are no longer consumed if an upgrade attempt is made with insufficient souls
 - Alchemy door now works correctly
 - Fixed wooden stool offset
 - Fixed music bug during transition if volume is set below 100%
 - Souls no longer bury underground if a large amount of them is created near the ground level
 
Features :
 - Added steam integration
 - Added new title screen
 - New biomes : forest & hell
 - 10 new monsters
 - 3 new BGM tracks
 - World save compression : about 80% space saved (went from 50MB to 8MB average)
 - Added sorting and stacking to inventory
 - Added new ways to obtain basic cooking resources (water, sugar, salt...)
 - It is now possible to plant trees
 - Crop sizes and widths are now more varied, and allow for more space-efficient farms
 - Added new rare chests
 - Added new loot
 - Added new sword
 - Added new "Feature Vote" menu
 
Changes - visuals :
 - Changed some ores' visuals to avoid confusion
 - Improved various icons
 
Changes - gameplay :
 - Steel forging now requires more iron
 - Weapon craft costs rebalanced
 - Improved monsters AI
 - Boomerang now has a cooldown
 
Changes - misc :
 - Game save can now be found in path "Documents\Planet Centauri"



Changelog v0.2

Bugfixes :
 - Solved issue causing a crash when an item was selected 1px outside its bounding box
 - Fixed doors not being solids on game load
 - Fixed armor stats bug

New features :
 > New tutorial (press F1 !)
 > Volume up/down commands (pageUp, pageDown on keyboard)
 > Monster taming : You can now tame monsters and summon them to fight alongside you
 > The player starts the game with an opportunity to get his first pet (use the purple gem on a weakened monster)
 > Tamed monsters will gain experience and levels as they fight
 > Added new rare gems to be found deep underground
 > You can now enhance your equipment through a new menu (U key on keyboard)
 > Weapons and pickaxes can now have special traits
 > New particle effects (grass and rocks)
 > Snow now falls in snow biomes.

Changes :
 > Improved swords and armors' descriptions
 > Improved boomerang
 > Reworked the crafting system a bit : in order to produce equipment of a certain tier, it is now necessary to craft and use the anvil of said tier.
 > Reworked ore generation

Changelog V0.1f

-Add critical damage
-News Suffixes : critical bonus/damage bonus/Haste/Slow
-Vanity items are now working
-Equipement preview in the inventory
-New skills: run and double-jump!
-New dungeon rooms (more diversity & complexity)
-Slimes don't inflict damage anymore when the player is on them when striking
-Plain biome slimes aren't hostile... unless you attack them!



Changelog v0.1e

-Several hidden procedural dungeons
-New monster and mini-boss for the dungeons
-New item : Teleportation Crystal
-New weapon and armor set
-2 new furniture sets
-new crafts, drops...
-big memory leak fixed, the game take 60mo ram in less
-savefile require less disk space
-item placement is more intuitive
-some little bugs fixed


Changelog v0.1d
 
ADVICE! Think to replace you dirt floor by wooden/stone floor if you care about your life!
 
- Smoother music transition
- Issue with audio engine fixed
- SFX are now in 3 dimensions
- Some crafts fixed
- Some suffixes on monsters fixed and addition of a new one
- Modified Zombie spawns
- New sounds for some blocks
- Items can now be placed without the need to destroy the natural scenery (f.i grass or flowers)
- Random map seed
- Fix on some item combos (priority change)
- Bug concerning item descriptions were shown while the inventory window was closed (while crafting) fixed
 
 
Changelog V0.1c
 
-Hotbar's upgarde: you can now right-click to perform secondary actions
-Additional decriptions like item type(crafting, material) or its effects
-New crafts, blocks, materials, items and loots added
-Sand and Zombie set integrated
-New elements added for easier starts
-Mining and mineral gathering is now up to 3 blocks distance
-Skills efficiency have been fixed (longer dash, more powerful Double Slice and Dive, bigger Dive's hitbox)
-Craft is now available with firecamp
-New option to erease an item on the active hotbar slot by using "Delete"
-Flasks are now needed to create potions
-Modification on wisps : upon death, wisps release now dust which allow you to recreate wisps and release them where you want. You can use them to light your house or caverns, though this source of light cannot be controled.
-Defensive values and description of armors have been fixed
-Item stacking issue fixed
-Doors are now correctly saved/loaded
-Backwalls can now be set alogside frontwalls
-Save and quit button shouldn't bug anymore in fullscreen on resolutions other than 1980x1050
-Stamina potions are now working
-Some animations added
-Help window(F1) modified for better understanding

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Planet Centauri
mankoon
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« Reply #91 on: November 06, 2015, 10:52:15 AM »

I love all the effort your putting into the animations :>
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PlanetCentauri
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« Reply #92 on: November 07, 2015, 01:52:13 AM »

Thank you Mankoon! We have created a video of a timelapse (monk animation). If you're interessed (6h irl x3 speed)



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Planet Centauri
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« Reply #93 on: December 21, 2015, 01:48:17 PM »

The topic has been totally redone so i invite you to return to the first page to discover all the news!

Thank you everyone Toast Left
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Planet Centauri
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« Reply #94 on: December 21, 2015, 08:23:45 PM »

Eep! I'd totally forgotten about this, but my excitement has been renewed!~
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flipswitchx
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« Reply #95 on: December 21, 2015, 11:16:56 PM »

Here here the animations are splendid Gentleman

So it's like terraria... but with... good >_> graphics...
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PlanetCentauri
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« Reply #96 on: December 22, 2015, 12:19:51 AM »

Thank you!

We work hard to keep a good quality of animation, we try to pay tribute to the quality work of the metal slug, the golden age of pixel art Toast Left

flipswitchx, i spent 4 hours to completely redo the topic specifically so that people can understand that our game is not a Terraria clone with different visuals Panda We actually did something different, but i concede that the base is close, we are in the same family like fps, rts & stuff

ps : terraria have good graphics, just different and perfectly suited to their game, it's not simple to make minimalist style and ensure that everything fits well

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Planet Centauri
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« Reply #97 on: February 20, 2016, 03:36:28 AM »

It has been a while we didn’t review the game’s situation, so here is a big summary.

The game is actually in v0.4 and from now until Friday, if everything goes right, a new patch will be coming with a REAL tutorial, and the Quest/Game system (Which won’t be perfect for now but pretty much advanced)

Why did it take so long? Because we also worked on multiplayer in anticipation of the official early access release on Steam, around mid-March/early April! You will soon be able to play with your friends!(v0.5)

Another good news, we are currently working of the translation of the game, so you will soon have the game in:


-   English
-   French
-   German
-   Portuguese BR
-   Swedish
-   Russian
-   Spanish
-   Simplified Chinese
-   Japanese
-   South Korean
-   Polish
-   Italian
-   Dutch

And more languages coming next! We will also provide the text files to anyone willing to translate into any language not already present in the game.

We know we are late, but we didn’t want to give you an empty game, or something that doesn’t run well. Compared to what we predicted, we implemented several features that weren’t expected first on the beta, and optimized the game so it could run on older computers (We still have work to do on that subject, others performance update will be release in a near future!)

You can find the game’s road map here :

http://steamcommunity.com/sharedfiles/filedetails/updates/326292483/1453724316


Also, some news creations!





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Planet Centauri
Ashedragon
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« Reply #98 on: February 21, 2016, 12:17:51 PM »



Yes please!


Here here the animations are splendid :gentleman:

So it's like terraria... but with... good >_> graphics...

Haha, this so much.
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b∀ kkusa
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« Reply #99 on: February 21, 2016, 02:19:28 PM »





epic transformation, that's some high level animation skill  Hand Thumbs Up Right
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