Schoq
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« Reply #22960 on: September 07, 2015, 06:58:57 AM » |
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I don't see why rightscrollism should be confined to images when it can be applied just as well to for example writing. Imagine a poem where the flow isn't dictated by the author using line breaks. It just keeps going right. Such a work would be significantly more interactive and further break the barrier between verse and video game. Also what if by the end it was all just really uninspired and disappointing filler writing.
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♡ ♥ make games, not money ♥ ♡
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Alevice
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« Reply #22961 on: September 07, 2015, 07:24:55 AM » |
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Looking at your posts source, why the hell does it render like that?
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Schoq
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« Reply #22962 on: September 07, 2015, 07:31:21 AM » |
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only reason I had to do that was cuz the normal width non-breaking space seems to break anyway in posts
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♡ ♥ make games, not money ♥ ♡
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gimymblert
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« Reply #22963 on: September 07, 2015, 07:45:42 AM » |
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[quote author=Schoq link=topic=5746.msg1176927#msg1176927 date=1441637937] I[size=5pt] [/size]don't[size=5pt] [/size]see[size=5pt] [/size]why[size=5pt] [/size]rightscrollism[size=5pt] [/size]should[size=5pt] [/size]be[size=5pt] [/size]confined[size=5pt] [/size]to[size=5pt] [/size]images[size=5pt] [/size]when[size=5pt] [/size]it[size=5pt] [/size]can[size=5pt] [/size]be[size=5pt] [/size]applied[size=5pt] [/size]just[size=5pt] [/size]as[size=5pt] [/size]well[size=5pt] [/size]to[size=5pt] [/size]for[size=5pt] [/size]example[size=5pt] [/size]writing.[size=5pt] [/size]Imagine[size=5pt] [/size]a[size=5pt] [/size]poem[size=5pt] [/size]where[size=5pt] [/size]the[size=5pt] [/size]flow[size=5pt] [/size]isn't[size=5pt] [/size]dictated[size=5pt] [/size]by[size=5pt] [/size]the[size=5pt] [/size]author[size=5pt] [/size]using[size=5pt] [/size]line[size=5pt] [/size]breaks.[size=5pt] [/size]It[size=5pt] [/size]just[size=5pt] [/size]keeps[size=5pt] [/size]going[size=5pt] [/size]right.[size=5pt] [/size]Such[size=5pt] [/size]a[size=5pt] [/size]work[size=5pt] [/size]would[size=5pt] [/size]be[size=5pt] [/size]significantly[size=5pt] [/size]more[size=5pt] [/size]interactive[size=5pt] [/size]and[size=5pt] [/size]further[size=5pt] [/size]break[size=5pt] [/size]the[size=5pt] [/size]barrier[size=5pt] [/size]between[size=5pt] [/size]verse[size=5pt] [/size]and[size=5pt] [/size]video[size=5pt] [/size]game.[size=5pt] [/size]Also[size=5pt] [/size]what[size=5pt] [/size]if[size=5pt] [/size]by[size=5pt] [/size]the[size=5pt] [/size]end[size=5pt] [/size]it[size=5pt] [/size]was[size=5pt] [/size]all[size=5pt] [/size]just[size=5pt] [/size]really[size=5pt] [/size]uninspired[size=5pt] [/size]and[size=5pt] [/size]disappointing[size=5pt] [/size]filler[size=5pt] [/size]writing.
[/quote]
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gimymblert
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« Reply #22964 on: September 07, 2015, 07:57:51 AM » |
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robot artist overlord (arte)
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Alevice
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« Reply #22965 on: September 07, 2015, 08:35:39 AM » |
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only reason I had to do that was cuz the normal width non-breaking space seems to break anyway in posts
Nono, I understand why you did it, Im wonder why is it that it works.
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gimymblert
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« Reply #22966 on: September 07, 2015, 08:37:12 AM » |
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s0
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« Reply #22967 on: September 07, 2015, 08:38:29 AM » |
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unforuntately the hud elements look like absolute shit
also is there some kind of program that i can use to test this algorithm
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gimymblert
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« Reply #22968 on: September 07, 2015, 08:44:43 AM » |
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yes it's free but you need to install python and then dl a pretrained network, I'm in the process of learning python So I'll make a post once succeed in the drome in the usual place IMAGE TAX edit: It takes 40mn on a i7 with a 970 gpu so don't expect fast turn around + there is some parametr to tweak between ratio of texture transfer vs original structures Or you can submit image to a twitter bot like this : https://twitter.com/DeepForger/status/640828575990591488 (move up to the original submission post)
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s0
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« Reply #22969 on: September 07, 2015, 08:45:41 AM » |
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kool, looking forward to it!
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Cobralad
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« Reply #22970 on: September 07, 2015, 08:49:03 AM » |
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call me when its not filter
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gimymblert
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« Reply #22971 on: September 07, 2015, 08:50:22 AM » |
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there is no amount of stuff a computer can do that nobody will call it a filter, even passing a art turing test, in fact I can show a human stuff and say it's a computer then it will be call a filter too
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gimymblert
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« Reply #22972 on: September 07, 2015, 08:54:04 AM » |
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s0
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« Reply #22973 on: September 07, 2015, 08:57:48 AM » |
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call me when its not filter
u have to admit that this is way cooler looking than any existing photoshop filter tho that's basically why im curious about trying it. i just want to toy around with some badass looking image filters lol
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Cobralad
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« Reply #22974 on: September 07, 2015, 09:04:13 AM » |
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but can it raplace 2xSal?
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s0
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« Reply #22975 on: September 07, 2015, 10:10:38 AM » |
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but can it raplace 2xSal?
in 10 years we will have forgotten that 8bit videogames never looked like van gogh paintings
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Torchkas
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« Reply #22976 on: September 07, 2015, 10:44:04 AM » |
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sal looks like absolute garbage.
I also don't like it when indie games rotate pixels. the use of HD grids I'm okay with, but I think you should still use low resolution rendering on everything else.
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Manuel Magalhães
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« Reply #22977 on: September 07, 2015, 10:46:46 AM » |
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[pics] This looks pretty great! I also think the HUI looks wonky, but I believe once it gets feasible to run at real-time it will possible to define layers, so that there's no transformation or a lighter change for certain elements for readability.
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Schoq
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« Reply #22978 on: September 07, 2015, 11:17:18 AM » |
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I also don't like it when indie games rotate pixels. the use of HD grids I'm okay with, but I think you should still use low resolution rendering on everything else. grid breaking pixel art is literally the devil
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♡ ♥ make games, not money ♥ ♡
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gimymblert
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« Reply #22979 on: September 07, 2015, 11:18:44 AM » |
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