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May 07, 2024, 03:01:05 PM

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TIGSource ForumsCommunityDevLogs"Air Traffic" - Side Scrolling Shooter
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Author Topic: "Air Traffic" - Side Scrolling Shooter  (Read 16810 times)
retrophilion
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« Reply #100 on: March 16, 2021, 12:45:07 PM »

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Copywright
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Vague Katti Wielder


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« Reply #101 on: March 16, 2021, 12:48:15 PM »

Wow, that rig is amazing! The in-game animation potential is limitless.
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JobLeonard
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« Reply #102 on: March 16, 2021, 01:14:52 PM »

 Kiss

That looks amazing!

... what is it?
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retrophilion
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« Reply #103 on: March 16, 2021, 01:36:34 PM »

Kiss

That looks amazing!

... what is it?

IT'S THE BOAT YOU LUBBER!!!
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JobLeonard
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« Reply #104 on: March 17, 2021, 01:32:24 AM »

OH SHIT! I didn't recognise it with the fish tank not being transparent! Shocked
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retrophilion
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« Reply #105 on: March 17, 2021, 03:05:58 AM »

OH SHIT! I didn't recognise it with the fish tank not being transparent! Shocked

You'll never be a sea urchin! D'arghhh!!!
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retrophilion
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« Reply #106 on: March 17, 2021, 12:33:55 PM »

Boss charge

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JobLeonard
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« Reply #107 on: March 17, 2021, 12:43:18 PM »

Oh man, I did not expect this to turn into a shooter with cool cut-scenes when I subbed Kiss
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retrophilion
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« Reply #108 on: March 17, 2021, 01:03:28 PM »

This is no cut-scene my good man.   Cool
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JobLeonard
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« Reply #109 on: March 18, 2021, 01:59:10 AM »

Cinematic bossfights? Even better
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retrophilion
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« Reply #110 on: March 28, 2021, 04:48:32 AM »

Take this potato...



« Last Edit: March 28, 2021, 06:29:52 AM by retrophilion » Logged
JobLeonard
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« Reply #111 on: March 28, 2021, 07:33:57 AM »

Good that the early "failures" to spot the signs aren't insta-kills. Looks like a nice quick way to introduce mechanics through level design!
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retrophilion
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« Reply #112 on: March 28, 2021, 10:56:58 AM »

Good that the early "failures" to spot the signs aren't insta-kills. Looks like a nice quick way to introduce mechanics through level design!

You're too kind.  And yes I'm trying to lego everything as much as possible to speed stuff up.

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retrophilion
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« Reply #113 on: April 05, 2021, 04:12:44 AM »

lol





To me no explosion looks funnier, but I guess it's more satisfying for the player to see the tank go pop
« Last Edit: April 05, 2021, 04:55:20 AM by retrophilion » Logged
JobLeonard
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« Reply #114 on: April 05, 2021, 06:15:17 AM »

Took me a second to notice but then it was hilarious

Also, nah, you're right, the no-explosion goof is funnier! Maybe an explosion sound once the tank is off-screen is even better? Best of both worlds
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retrophilion
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« Reply #115 on: April 05, 2021, 08:20:48 AM »

Took me a second to notice but then it was hilarious

Also, nah, you're right, the no-explosion goof is funnier! Maybe an explosion sound once the tank is off-screen is even better? Best of both worlds

 Hand Thumbs Up Right

Other thing was multiple hits, or is this a 9 on the epilepsy meter?

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retrophilion
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« Reply #116 on: April 05, 2021, 08:48:00 AM »



I've made it so explosions no longer follow the camera, seems weird I kept it like that in the first place.
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JobLeonard
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« Reply #117 on: April 05, 2021, 10:38:38 PM »

Heh, didn't notice it until now either but now the old way looks weird. Good catch Hand Thumbs Up Left
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retrophilion
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« Reply #118 on: April 11, 2021, 07:01:37 AM »

Making/adding more assets...

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JobLeonard
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« Reply #119 on: April 11, 2021, 08:54:57 AM »

Joe Fish be flyin'
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