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lithander
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« Reply #1 on: January 26, 2014, 05:23:18 PM » |
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I played the first 16 Levels and found it a lot of fun! (Stopped because I ran out of time, not motivation...)
I think I would have prefered to use drag&drop more often. For example to delete tools (drag them to the trash-bin) or to form and break connections.
Also the ability to pause the execution so you can analyze and debug the state of your circuit in a specific situation would be helpful.
And last but not least a little polish (sounds) and progression (maybe unlock the higher level tools through playing) and story might iimprove the game further. But it's pretty cool allready!
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e^cha
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« Reply #2 on: January 27, 2014, 10:36:15 PM » |
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lithander, thank you for your feedback!
As for darag&drop, it's hard for me to use it on touch screen device, so I made non-drag&drop interface first.
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lithander
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« Reply #3 on: January 28, 2014, 04:34:23 PM » |
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I finished the remaining levels! Reaching the flag through try and error isn't as much fun but was sometimes required. In some of them, especially 21, my solution felt like working accidentally and not like the intended solution. So I wished for a scoring mechanic that would validate an efficient solution. You seem to have a timer mechanic in place but it works only for a few levels and shows plain 1 for others. And a time without a reference to compare to isn't much good. How about medals or something that you can earn? Just finishing a level might earn your bronze and for faster and/or more minimal solutions you get better medals? Figuring out how to improve a solution could be as much fun as playing a level just to beat it.
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e^cha
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« Reply #4 on: January 30, 2014, 03:15:00 PM » |
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lithander, glad you complete the levels =) I'd like to have ability to improve my circuits too. I think I forget about that.
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e^cha
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« Reply #5 on: February 06, 2014, 02:21:19 PM » |
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e^cha
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« Reply #6 on: April 09, 2014, 02:55:38 PM » |
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I've made a second episode with new character. The new robot has sensors. He can check for bonuses, walls, fuel, etc. The next thing I plan is to make a level editor.
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Xienen
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« Reply #7 on: April 09, 2014, 09:30:14 PM » |
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Definitely well done, so far! Easy to jump into, difficult to master. Keep up the good work!
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e^cha
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« Reply #8 on: June 24, 2014, 02:33:32 PM » |
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I think I should post here too. The game is released on itch.io! I've made a level editor and Android version.
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JMStark
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« Reply #9 on: June 25, 2014, 10:41:00 AM » |
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This game has an awesome design! In particular, the different forms of input the circuit can take (timing, colors, fuel, wall/dot sensing) were the true stars of the show. These each allow for their own forms of puzzles and thus pace out the variety in a reasonable manner. I would like to see it grow into a full scale something-or-rather. Have you playtested this game with people who have not been educated in Boolean algebra? I wonder how high the barrier to entry is for them (maybe this design could even be used for educational purposes)?
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James Edward Smith
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« Reply #10 on: June 25, 2014, 01:06:23 PM » |
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Why did no one tell me about this game? It looks awesome!
I love circuitry/logic-gate/programming games!
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e^cha
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« Reply #11 on: June 29, 2014, 02:08:42 PM » |
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Have you playtested this game with people who have not been educated in Boolean algebra? I wonder how high the barrier to entry is for them (maybe this design could even be used for educational purposes)?
This is a screenshot sent to me by my mother (from early version of the game). I think that first levels are not too hard, even if you don't know about Boolean algebra.
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Christian
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« Reply #12 on: June 29, 2014, 03:40:11 PM » |
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Really enjoying this. Games that use programming as a mechanic are cool.
Since there's an Android version, do you have an plans to release the game on IOS?
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e^cha
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« Reply #13 on: July 05, 2014, 11:57:16 PM » |
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Since there's an Android version, do you have an plans to release the game on IOS?
It is possible! The game can be compiled to iOS. But I haven't had mac/apple dev account for now.
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Xienen
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« Reply #14 on: August 07, 2014, 05:27:46 AM » |
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If you're interested, we could release it for you, no charge. We've already got a couple of games up on iTunes, would be happy to throw this one up for ya.
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vinheim3
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« Reply #15 on: August 07, 2014, 06:33:00 AM » |
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Bought it on android, it's definitely a great addition to the very few number of programming/engineering games out there. Well done
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e^cha
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« Reply #16 on: August 10, 2014, 03:11:23 AM » |
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Bought it on android, it's definitely a great addition to the very few number of programming/engineering games out there. Well done Thank you! If you're interested, we could release it for you, no charge. We've already got a couple of games up on iTunes, would be happy to throw this one up for ya.
Uh, I think that I need Apple dev. account to compile my game anyway. Is it correct? If I fail to release it on iOS, I ask you for help. Thanks!
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Xienen
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« Reply #17 on: August 13, 2014, 01:56:52 PM » |
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Uh, I think that I need Apple dev. account to compile my game anyway. Is it correct? If I fail to release it on iOS, I ask you for help. Thanks!
Yeah, if you want to compile and release it yourself, you'll need an Apple Dev account. I was offering to take care of all of that for you, but I certainly understand if you wanting to control it all yourself.
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e^cha
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« Reply #18 on: January 01, 2015, 09:16:00 AM » |
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The game is released in app store =) Yeah! Win/web/android versions are also available.
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