Hello everyone!
I thought it would be a good idea to start one of these here DevLogs for a number of reasons;
1. To show my students that I'm not a 'do as I say, not as I do' type of person. I keep telling them to make and release games, so I thought I'd better take my own advice too!
2. By writing this out I'm more likely to feel compelled to actually launch the game and not just stick with a working prototype.
3. Getting involved in the TIGSource community seems like a good idea and doing one of these here logs is a good way of going about it.
So, about the game. It's a fairly straightforward 'infinite runner' where the only unique element is the fact that you have two characters to look after. When you press the screen, the top character jumps and when you let go of the screen the bottom character jumps.
It's REAL simple, but from a bit of playtesting I've done, there's a nice rhythm that you get from the touching and letting go.
Plans for the game are as follows (list is in no order whatsoever);
- Launch on iOS and Android
- Have unlockables and powerups
- Have 'missions' to complete (collect 10 coins in one run, reach 30,000ft in total, etc)
- Get adverts working so I can say I've made a commercial product
-
- PROFIT!
Here's a few screens;
This should make it quite clear that graphics aren't a strength of mine. Not too sure whether or not to keep the simplistic look. Thinking I might, though if any artists read this and would want to get involved and offer their input...