I don't think the name is very good. It's not rememberable, it's just two generic words stuck together. I can't say that I can offer you any alternatives, though. Naming things is hard.
Agreed it needs to change. Naming and context design is hard
I think it has been the hardest part of the process so far.
Music Vortex - I want to keep the story down to a minimum, but I am leaning towards a post apocalyptic / sci-fi world. At the moment the game-play is:
Land in a zone - I haven't figured out how to reveal the entrance and exit of each stage. For instance, in Broforce you come in a truck and leave in a helicopter. In Risk of Rain you use portals, in Binding of Isaac you can use Doors and so forth.
You have an objective - ie kill all enemies -although why you are doing this is unknown by me at the moment.
The next stage loads etc.
I haven't done any enemy graphics yet because I am not sure where to take the story and setting.
Our other game, Stasis was built around a story and graphics but in this game I went for game-play first and hoped the story would evolve around the game - but that has not been as forth coming as I have hoped.