Thanks!
It has been years since I played overboard:
Do you mean it keeps zooming out to keep both players on the screen? The problem I saw with that in a multiplayer match other players might be alone and therefore not zoomed out. Zoomed in you have a huge advantage in combat. Thinking about it now I could zoom everyone out the same amount, not sure if fighting would even be possible at the zoom level though. I'll try it and see.
There is a camera mode (disabled) that was designed for team/coop mode that centers the camera for everyone on the team at the center of mass of all the players. It forces people to stick together but it is pretty easy to get off screen. I've seen games where the 'team' view snaps apart to split-screen once you get far enough apart. I think C-Dogs did this.
There is actually single player hidden in there. It was originally a split-screen game with no score, so you could kill each other or there was a few types of monsters. For quite awhile they didn't work after I added network code so they are not in any polished levels.
If you want to try the monsters this level has them
http://9139767184237294390-a-1802744773732722657-s-sites.googlegroups.com/site/alexanderfaucher/junk/maze.svg?attachauth=ANoY7coD2LXjk_0drLYzPzx3Vyb4yy5lFzJwIHNJPtjf9sUHhncsZAE7LWEp8bM8izYD07O2kRzEfjVp6LX8n7kKC65sJ_K0BQlbVwhPBvft5vW-Rafi2JYSqNCzjKMgSsr9EYOs19FxS3mNVDzXM1JgyND76aFrkZ493HcAQVRUmYLcM_IqEAQUBo4TmboQ9NsEOt43J7CClO07uSzwxcFxeFHTZqfMMw%3D%3D&attredirects=0, just drop it in the levels folder and go to Options > Server Options and put it in the map rotation.
Unfortunately I can't test it right now as I am at work, but it should still work.
Those baddies don't do any path finding. There is:
A chase mine, get too close and it will chase you for a bit until it gets close enough or runs out of gas.
A turret that shoots at anything that moves.
A boomarang launching tank. Absolutely hilarious but not very dangerous.
The last of which can actually follow a path if given one. I've been meaning to throw some A* at it to make it able to actually hunt. Currently it can only patrol a preset path and engage if it sees someone.
Lastly, you've got a great point about the laser. It is alot stronger if you can get close, but the damage drop off is probably too steep. At the end of it's range it doesn't do any damage at all, just pushes you which throws off your shots. In reality it was meant as more of a 'o damn I am out of ammo and have them cornered' weapon then a chase and destroy.
Ok, I missed a point, there is actually a health handicap in the Player Options menu that playing with new players I usually turn theirs up. I might raise the default. It shows up in the lobby view next to the name so you can see what other players are at.