"Orbital" is my entry for the Experimental Gameplay Project theme "High Velocity"
Brief blurb and PC, Mac and webplayer builds are at this URL:
http://www.nekozilla.com/egp/may2010/ There's no texturing, but the orbital itself is quite a complicated polygon and there's a glow shader. Not sure what that means requirements wise, but it runs on my 2 year old Macbook.
I only started working on it 3 days ago and it's not as polished as I'd like, but since it's June tomorrow I'm posting what I've got
I tried to combine elements of things that make me think of high velocity, most obviously Tron (lightcycles) and FZero (racing round a tube). The whole thing is procedurally generated and there's quite a lot of scope for dynamically changing the orbital as you race around it. At the moment you can rebuild it by clicking a button, but my original plan (not implemented for lack of time) was to have it deform and twist behind you so you never race over the same track twice.
I'd be interested to hear what other people think of the look and the gameplay. Do you think there's any potential in the concept or should I shelve it and start something new?
I'm aware that it probably isn't much fun to play at the moment... The controls in particular could do with some work. The car pretty much steers itself as it follows the same beziers that were used to generate the track. I really wanted to have multi-directional physics but went for the simple tracking option to get it playable by the deadline.