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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7304472 times)
Manuel Magalhães
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« Reply #28480 on: November 06, 2014, 09:52:05 AM »

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Canned Turkey
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« Reply #28481 on: November 06, 2014, 01:58:13 PM »


Drew myself in greyscale.
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fatBread
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« Reply #28482 on: November 06, 2014, 02:06:59 PM »

Started reworking some of the assets I had. This is supposed to be the most basic enemy ship (doesn't shoot anything). The one on the left was the original asset and the following two are the revisions. I'm not sure if the last one is too busy and I should use the middle one. Any input would be nice.

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BBreakfast
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« Reply #28483 on: November 06, 2014, 03:56:07 PM »


coming together a little more now  Smiley
« Last Edit: November 07, 2014, 12:39:44 AM by BBreakfast » Logged

thefoolishbrave
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« Reply #28484 on: November 06, 2014, 08:16:06 PM »

Did someone ask for pixel art? Here's a couple of Ozma's animations from my upcoming platformer!



You can play him is his latest builds on TIG here :D  http://forums.tigsource.com/index.php?topic=44141.0
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Cellusious
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« Reply #28485 on: November 07, 2014, 06:07:13 AM »

@Ashkin that looks pretty cool

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matwek
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« Reply #28486 on: November 07, 2014, 08:13:19 AM »

Sup guys...


Is that some sort of flying machine with a monocle?  My Word!

Shame about the Kickstarter. Hope you guys are still going strong with Poncho!

We got picked up by a publisher, so far things are going really well.
We're hoping to get a proper Devlog up soon.
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olli
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« Reply #28487 on: November 07, 2014, 09:24:05 AM »



working on some tiny character portraits for a map screen
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eigenbom
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« Reply #28488 on: November 07, 2014, 02:52:41 PM »

Nice to drop in here occasionally and see what people are working on. Great stuff as usual Smiley

Here's a few things I did last week..

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BornOfDreams
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« Reply #28489 on: November 07, 2014, 09:41:31 PM »


WIP..

Main character walking animation
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Cellusious
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« Reply #28490 on: November 08, 2014, 12:25:03 PM »



working on some tiny character portraits for a map screen

Nice to drop in here occasionally and see what people are working on. Great stuff as usual Smiley

Here's a few things I did last week..



looks great  Hand Thumbs Up Left


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Kentz
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« Reply #28491 on: November 08, 2014, 06:47:15 PM »

amazing art as usual cellusions

i've become overly fixated on super-minimalist stuff. not sure if i'm doin it right, though




some characters i'm working on for a platformer with some MOBA cues
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FawfulBeans
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« Reply #28492 on: November 10, 2014, 05:16:43 AM »

gotta go fast
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Carrion
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« Reply #28493 on: November 10, 2014, 05:36:14 AM »

QvQ
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SolarLune
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« Reply #28494 on: November 10, 2014, 07:48:53 AM »

gotta go fast
My ONLY CC is that it doesn't seem like they're moving very fast because of the speed the lines on the ground is approaching. Otherwise, this is excellent. Did you render out physical shapes in Blender to get an idea of the perspective, and then pixel over them, or was this all hand-drawn? Good work!

@Carrion - Well that's cool. Nice, simple colors and style.

@Kentz - Nice lo-fi graphics. Their weapons aren't super readable at this resolution - you might want to consider making them (or everyone, even) chunkier to allow for more definition in the physical shape of objects.
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XN-Blank
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« Reply #28495 on: November 10, 2014, 08:15:39 AM »

Playing around with outlines and such.


And some of my older sprites


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Lux
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« Reply #28496 on: November 10, 2014, 09:54:30 AM »

gotta go fast
My ONLY CC is that it doesn't seem like they're moving very fast because of the speed the lines on the ground is approaching. Otherwise, this is excellent. Did you render out physical shapes in Blender to get an idea of the perspective, and then pixel over them, or was this all hand-drawn? Good work!

I think maybe what they were trying to do was make the lines physically close together to try and create the illusion of speed, but really you'd want the lines to be spaced far apart and approach the camera quickly. It's a subtle difference, but I think that could be what's happening here.
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XN-Blank
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« Reply #28497 on: November 10, 2014, 10:49:20 AM »

Did someone ask for pixel art? Here's a couple of Ozma's animations from my upcoming platformer!



You can play him is his latest builds on TIG here :D  http://forums.tigsource.com/index.php?topic=44141.0

Looking back through this thread and wow, I really love this character. :>
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Cellusious
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« Reply #28498 on: November 10, 2014, 11:22:46 AM »



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FawfulBeans
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« Reply #28499 on: November 10, 2014, 12:25:22 PM »

gotta go fast
My ONLY CC is that it doesn't seem like they're moving very fast because of the speed the lines on the ground is approaching. Otherwise, this is excellent. Did you render out physical shapes in Blender to get an idea of the perspective, and then pixel over them, or was this all hand-drawn? Good work!

I think maybe what they were trying to do was make the lines physically close together to try and create the illusion of speed, but really you'd want the lines to be spaced far apart and approach the camera quickly. It's a subtle difference, but I think that could be what's happening here.

I think you're right, it's something I must have overlooked. I may have been planning on playing it at 24fps instead of 12, so that might have been a factor.


As for the 3d stuff, it's all hand drawn, I just set up a few vanishing points and worked from there. It's a little wonky places.
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