Hi everyone!
Let me start of by saying that this is my first post, and if I managed to post it in the wrong place, I apologize.
The question I wanted to ask you all is the following: as a someone who wants to start making his own simple games, which would be the best software to use? Game Maker (8.0) or Multimedia Fusion 2?
But, you might say, how can we possibly determine this for you? Allow me to give an image of who I am.
In short, I'm a 19-year old Belgian brat who has been fascinated by games ever since he first laid eyes upon them for the very first time. My interest in video games has only grown bigger as I've grown older. At the age of 19, my interest has grown so big that I've decided that I wanted to start making my own games. It has become an itch I simply HAVE to scratch. I can't focus in class because I'm thinking about games I want to design, I can't sleep because of it and I can't... Well, you get the (slightly exaggerated) idea...
I'm mainly interested in 2D, side scrolling, top down, and isometric games. I don't own a classic game console (back when they were cool I was still an unborn abomination), and I frequently indulge in the use of modern gaming consoles (I own a 360, which I have enjoyed very much so far
). But still I feel more comfortable playing older 2D games. A lot of them have this homely feeling that I just can't find in modern games. I often find myself playing them and saying to myself, "I wanna create something like this." or "I'd give my entire toy lazergun collection just to have made this game.".
But there's always the problem of finding a place to start. I've often asked in other places and most of the replies were "Learn to code some decent C++ before you start!!!
" At my speed it would probably take me several months to compile my first Hello World.
So I've tried a few times to teach myself some gamemaking-related stuff. I've tried using Microsoft's XNA platform, and while I managed to do something with it, I eventually hit a massive brick wall due to my lack of decent programming experience. The fact that the Xbox Live Indie Games channel was not released in Europe also left a slightly sour taste in my mouth
Yes, that's right, I have only a little experience in programming. At school I'm currently following classes about Java, and I've teached myself a little (A LITTLE) C++. But these are ofcourse of no use to me, certainly because I know absolutely ZERO knowledge about computer graphics. But then I found out about a program called Game Maker. At first I thought it was just a software package for kids, but I later found out that the amazing Spelunky by Mr. Derek Yu was actually made in Game Maker. This peaked my interest, certainly when I learned about GML. I also found out that many of Nifflas' games (one of the reasons why I started checking out the indie games world was my love for his games) were made in Multimedia Fusion, as well as some other games such as I Wanna Be The Guy.
Both seemed like very good options considering my own (non-existant) skills. I get the feeling that I could handle GML with some self-educating, the price for the GM Pro edition is quite low, and me not having to worry about the actual engine makes me happy. Multimedia Fusion also seemed very powerful and a little more professional than GM (the YoYo Games website is rather poor). MMF2's price is a quite a bit larger, but I imagine that this is is with good cause.
I realize that both won't let me make any spectacular games, but that's not what I'm looking for right now. I just wan't to... create. Not that I have too many creative skills (it's rather sad really), but as I said, it's a itch I just have to scratch. If I never get past these low-level software packages, fine. But if they prove to be stepping stones to something bigger, well, all the better then.
I don't know if any of these programs are actually used around here (for all I know, they might be looked upon as rubbish), but any input would be very much appreciated.
Thanks!