I think it's confusing because you're simulating a very limited subset of a quite expansive program and assuming that the player will eventually stumble across the one option that you have enabled/implemented.
Hm, you may have a point there. BHT is a parody of AGS (hence the name), and therefore a familiarity with AGS will help you to find the appropriate things in BHT. I am under the assumption that such familiarity is not in fact necessary to play the game, but I'm open to suggestions to the contrary.
I can't get past the Second Question
You mean the second room? Or the second question posed by the last guardian?
In the former case,
you can place an object in the editor, and use that to cross the "chams". In the latter,
remember who is asking the question, and which game he would probably refer to.
Having the "helper" crop up every time you go to edit mode is not funny and is downright annoying.
Hm, good point. I'll do something about that in the next release.
Love, love the idea.
Thanks!
You're too close to it as the developer to realize that anyone else is going to have a challenge with it.
Also a good point. I am aware that it isn't easy (none of my games are), but it's not supposed to be frustrating. Perhaps I should add more documentation?