I'd suggest a name-change, maybe.The game looks cool, will provide feedback after getting a chance to play it.
EDIT:
Alright, this game is awesome. Maybe it's just because I have a strange infatuation with procedurally generated
anything, but I love it.
However, I've got some criticisms to make myself love it more.
Make the difference in difficulty between levels increase a lot. I got to level 5 and was regularly able to go into battle and my Life wouldn't even drop because I had the vampire trait mixed with a Soul stat that was at, like, 40. I suggest you make it so that regeneration never changes speeds. Also, I think resting shouldn't just increase your Soul, I think it should just heal you.
Also, combat seems really flat. Perhaps you could make it more similar to the old game Dungeon Explorer? Where you didn't swing a sword, you shot a sword at your enemies as a ranged weapon. So, maybe your game could have you shooting a weapon at first, then the weapon could change depending on traits you get. And enemies should have weapons of their own.
Also, I like the way the traits work, being randomly chosen so I can't just pick my favorite or most effective, but I think the game could benefit from having more trait-lists for more levels, and more balanced traits. The Engineer was way overpowered, since I could basically just press N a few times and have the level won. The Rogue could do for having the teleportation ability limited to a certain distance. The Vampire seemed weak, since I was able to kill everything I saw without a scratch on myself, but I did notice in earlier levels that Holy tiles often blocked paths which were impossible to avoid crossing in order to complete the level.