Hey everyone
It's Muhammad, mostly knows as
mamoniem.
I was working in this game for a while now, and kept posting in FB and my blog, but when I really start to getting close, I found keep posting here will be for the good of my game, I want developers opinion too, not only player opinion
So, I'll be posting in here.
The game core made
for a small gameJam in march2013, but after few weeks I found a huge feedback for the game, in fact I did not imagine all the feedback I had. Also it won the "technical" prize.
Anyway, I've been developing the PC full release for a while now, may be since April or May 2013 till now. It is a puzzle game, maze type which is rare to see nowadays, but my game using different mechanics which made the mazeness more interesting. I will be talking more in different posts about design & technical decisions because this game taught me
A LOT, I used to be a good and smart programmer/developer
(according to my colleagues and bosses, I'm my self still bitching and will keep bitching) . but this game taught me lots of stuff far from programming side, some stuff about design, monetization, localization, ....etc.
And Here is a quick list of my targets from last year:
- 50 levels single player [different galaxies]
- multiplayer [up to 4] split screen (I'm poor and can not offer a server)
- different arenas for the multiplayer [one per galaxy]
- not only one multiplayer mode
- in game shop
- localize it to lots of languages and make my easy localization system
- add some cheats and funny tricks in the game [people in TGS and GDC-China liked the tricks in the previous game]
- add cool achievements
- make some tools for the game if I wanted to
- try to make it catch the eyes
- try to have leaderboard [try..try..try...]
- make a nice website for the game
- put it for Ouya(canceled), Windows, Mac & Linux
- Try to get it in Steam (My last game still rotten in the green light
)
- Try to make it catch my son'e eyes (he fall in love in the previous game, even if he can not play it, but he loved the creatures and the music )
- Try not to lose money as before (lost 15k$ without selling 1 copy
)
- Learn something new !
That was almost the list I wrote in googleDocs when I started making the full release. What have been achieved, cancelled or still in progress, will show it in the following posts.
I hope to get some feed back. The game and me really welcome/appreciate any feed back whatever hard it will be, as long as it is in my & mygame's good I would love to hear it. And also I hope to give some advice as well about how things organized and done, it is not AAA game, but this game have lots of code and assets which organized in way make anyone can develop in the project very easy !
Feel free to
play the Jam demo here, it is old but will give you an idea now.
Enjoy and keep an eye here
Updates Log: Post[1] : some work inside the menu & UI Post[2] : localization current status Post[3] : Finish flags functionality Post[4] : Some Multiplayer Post[5] : On The Greenlight m;