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TIGSource ForumsCommunityDevLogsRed Goddess Development
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yanimstudio
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« Reply #60 on: February 11, 2015, 03:13:39 AM »

Please take a look this screenshot, we're working in new assets in this scenario, improving lights also, this is Unreal Engine editor:

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yanimstudio
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« Reply #61 on: February 13, 2015, 07:30:18 AM »

We're super excited to announce you that we'll be at GDC (Game Developers Conference)  this year at the Unreal Engine booth to show our game! Please come to visit us,  in San Francisco, from the 3rd - 6th of March 2015.
 
 Hope to see you in San Francisco! It's gonna be fun Smiley
« Last Edit: February 13, 2015, 07:54:07 AM by yanimstudio » Logged

yanimstudio
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« Reply #62 on: February 17, 2015, 02:43:43 AM »

Currently we're working in new actions in the game, in the screenshots below, you can see that we're using the Blueprint tool at Unreal Engine 4, in the code we're introducing gem rotation action , the screenshot below shows Divine brings a gem that represents the heart of the golem the objective of the mission is to put the heart into the Golem,.. please wait to play to know what is happened ...  Wink



« Last Edit: February 17, 2015, 03:01:35 AM by yanimstudio » Logged

yanimstudio
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« Reply #63 on: February 20, 2015, 03:22:28 AM »

Currently improving Red Goddess......


Diego improving AI scripting:



Fernando improving lights and layout



Ismael testing...looking for bugs:


And finally Yannick improving art details and gameplay:

« Last Edit: February 23, 2015, 05:58:53 AM by yanimstudio » Logged

yanimstudio
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« Reply #64 on: February 23, 2015, 02:38:12 AM »

Currently we're working our game cover, the team was working on Divine and Rage characters expressions. We wanted that Divine were not super sexy, almost androgynous character, having both masculine and feminine characteristics. With Rage there was a dark mysterious aspect. The first mask of Divine is a being of anger and muscle
We're working in Fear just now, we'll update you soon. What do you think about?
Take a look this art concept;



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jamesprimate
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« Reply #65 on: February 23, 2015, 02:52:58 AM »

that character design is lovely!
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Juwdah
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« Reply #66 on: February 23, 2015, 02:55:24 AM »

Those concepts look tight!
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yanimstudio
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« Reply #67 on: February 23, 2015, 06:12:27 AM »

that character design is lovely!
Those concepts look tight!

Thank you so much for you great comments! Any suggestion about?
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yanimstudio
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« Reply #68 on: February 25, 2015, 02:36:16 AM »

We’re working to improve animation, please take a look to Minotaur animation, what do you think? any suggest? Thank You




« Last Edit: February 25, 2015, 02:47:05 AM by yanimstudio » Logged

marcgfx
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« Reply #69 on: February 25, 2015, 03:28:51 AM »

how about screentogif (google it) instead of a really bad video from a mobile phone? its hard to give you feedback on those terrible gifs.
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yanimstudio
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« Reply #70 on: February 26, 2015, 02:51:30 AM »

how about screentogif (google it) instead of a really bad video from a mobile phone? its hard to give you feedback on those terrible gifs.

Hi! You're right, is a mobile video and the quality is not very good, we'll update you with a new video soon.
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yanimstudio
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« Reply #71 on: February 27, 2015, 02:01:41 AM »

Hey dudes!
I'm ready to go to GDC! So excited, please meet us at Unreal Engine booth and play Red Goddess demo. It's gonna be fun. See you there, thanks Smiley

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yanimstudio
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« Reply #72 on: February 28, 2015, 12:06:42 AM »

Do you like @RedGoddessgame main menu? Do you have any suggestion? Thank You

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yanimstudio
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« Reply #73 on: March 02, 2015, 07:54:40 AM »

We noticed that a few levels were not working as fast as they should. After digging a little deeper we found out that our bottleneck was In one of those cases  the problem was the materials and lights, we've improved it, now is the turn to check out the mesh of the characters

« Last Edit: March 02, 2015, 09:01:50 AM by yanimstudio » Logged

Potato
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« Reply #74 on: March 02, 2015, 11:15:36 AM »

Red Goddess featured in Unreal Engine Sizzle Reel - GDC 2015 video,

.
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yanimstudio
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« Reply #75 on: March 03, 2015, 01:54:45 AM »

Red Goddess featured in Unreal Engine Sizzle Reel - GDC 2015 video,

.

is a great honour for us to be in this amazing reel and next to these high quality developers. That's awesome! TY
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yanimstudio
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« Reply #76 on: March 05, 2015, 04:08:47 AM »

Wednesday GDC update: We're super happy, great gamers feedback  at GDC, Unreal Engine booth was crowded , check out some pics:









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yanimstudio
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« Reply #77 on: March 06, 2015, 02:47:10 AM »

Recap of Day 3 at ‪#‎GDC15‬: amazing support from Unreal Engine and the gamers, take a look Pls:














And finally, please take a look the twitch Live from @UnrealEngine- Day 2:





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Pericuelo
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« Reply #78 on: March 06, 2015, 03:00:24 AM »

Congrats for the featured and for being in the booth!!!!

How the feedback was?

PD: That guy with the pink spikes looks like a playable character more than a player Tongue
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yanimstudio
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« Reply #79 on: March 07, 2015, 02:39:11 AM »

Congrats for the featured and for being in the booth!!!!

How the feedback was?

PD: That guy with the pink spikes looks like a playable character more than a player Tongue
right awesome looks!
AMAZING feedback, everyone enjoyed, so crowded... glad, thrilled, excited... to be there. :D

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