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TIGSource ForumsCommunityDevLogsAPEXICON - Fantasy Puzzle Combat (UNITY 5, Greenlit on Steam!)
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Author Topic: APEXICON - Fantasy Puzzle Combat (UNITY 5, Greenlit on Steam!)  (Read 31073 times)
Ashodin
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« Reply #100 on: October 02, 2013, 08:51:00 PM »

Promo Art preview 2



It's a map!

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Ashodin
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« Reply #101 on: October 03, 2013, 04:51:53 PM »



This picture is going to be epic
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Ashodin
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« Reply #102 on: October 05, 2013, 07:46:52 PM »



It worrrrrrks!

Excuse the UI mess.
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Ashodin
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« Reply #103 on: October 06, 2013, 11:53:40 PM »

I'm doing more work on the World Map...

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Ashodin
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« Reply #104 on: October 07, 2013, 02:59:56 PM »



Map usage!
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Ashodin
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« Reply #105 on: October 08, 2013, 12:45:44 PM »

Map Update

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Ashodin
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« Reply #106 on: October 08, 2013, 01:24:21 PM »

Oh man, this is looking so sick... Loving the way things are turning out!

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« Reply #107 on: October 08, 2013, 03:36:48 PM »

Hey, this game looks familiar. It's like I've seen it somewhere before...a site called NeoGAF... Smiley

Game's looking good. Love the character art style
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Ashodin
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« Reply #108 on: October 08, 2013, 05:57:04 PM »

Ha true! I'm working super hard. I can see the game I want in my mind, and it's coming all together here.

Have another GIF!

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Ashodin
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« Reply #109 on: October 09, 2013, 12:51:52 PM »

Some story stuff



Sharpened Wit all tidied up

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« Reply #110 on: October 09, 2013, 04:01:17 PM »

Found you from IndieStatik today - just dropping by to say that the project looks awesome! It sounds like such a fun game, and I'm looking forward to seeing where you go with it.

Do you have a gameplay video that I missed? Or is that coming soon?

One little critique: I find your logo pretty hard to read (something about the "c" looking like an "o" I think). But other than that everything looks great - I'm especially loving the character art - great style!
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Ashodin
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« Reply #111 on: October 09, 2013, 04:34:23 PM »

Hey awesome! Everything is up for tweaking, and definitely the logo can be!

And yes, I'll be having a video up soon.
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Ashodin
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« Reply #112 on: October 09, 2013, 06:03:39 PM »

New Title Screen



Background character will be different every time you load. Woo!
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Ashodin
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« Reply #113 on: October 11, 2013, 03:16:27 PM »

FIRST TRAILER

and Kickstarter announcement!





Enjoy!
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« Reply #114 on: October 11, 2013, 04:02:13 PM »

That was great! Loving the story/dialogue so far. Music and sound effects are really smooth too. And lol at the ending >.<

A few gameplay questions: does the hammer hit when you click "attack"? Is the general idea to spell as many words as possible, while trying to use the letters in the special "WEAPON" ability? What happens when you get all those letters? What do the numbers over the dagger icon mean? Do they go down one for each letter of "WEAPON" you get? Then you get sharpened wit when the dagger doesn't have a number? What does sharpened wit do, exactly? Extra power? Why didn't the eraser fight back?

Sorry for all the questions, and if there's already a post or something that explains this stuff. But I guess the fact that I have so many questions says that more explanation would probably be great in subsequent videos. ^_^
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Ashodin
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« Reply #115 on: October 11, 2013, 04:07:45 PM »

That was great! Loving the story/dialogue so far. Music and sound effects are really smooth too. And lol at the ending >.<

A few gameplay questions: does the hammer hit when you click "attack"?

Yes it does! Each different weapon you have in your arsenal will have a different animation when you attack enemies. Since the Wordsmith can summon multiple types of weapons, expect to see the majority of them!

Quote
Is the general idea to spell as many words as possible, while trying to use the letters in the special "WEAPON" ability? What happens when you get all those letters?


Yes, you can either "collect" the letters in WEAPON by gathering them from the board when you make words, or just go about your game! The choice is yours. When you collect them all, activate the ability to summon a new weapon in your offensive slot, which is randomly picked from a group of weapons!

Quote
What do the numbers over the dagger icon mean? Do they go down one for each letter of "WEAPON" you get? Then you get sharpened wit when the dagger doesn't have a number? What does sharpened wit do, exactly? Extra power? Why didn't the eraser fight back?

The number over the second skill is the cooldown for the ability. As turns progress, the cooldown comes off, and you can then use it.

Sharpened Wit powers up letters on the board to do more damage to the enemy instead of regular letters, allowing you to strategize what words you want to make.

The Eraser doesn't fight back in the trailer because he is currently undergoing his AI routine.

Quote
Sorry for all the questions, and if there's already a post or something that explains this stuff. But I guess the fact that I have so many questions says that more explanation would probably be great in subsequent videos. ^_^

And no problem, I don't mind explaining!
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« Reply #116 on: October 11, 2013, 04:13:46 PM »

Great! Thanks for all the explanations! Just one more question then: when does sharpened wit appear? After a certain number of turns?
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Ashodin
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« Reply #117 on: October 11, 2013, 04:14:54 PM »

Great! Thanks for all the explanations! Just one more question then: when does sharpened wit appear? After a certain number of turns?

Sharpened Wit appear? You mean, what's the cooldown on it? Currently, it's at 3 turns. After 3 turns of you making words, it will be available for use.

I will be making another video later on that will explain the mechanics of combat.
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Ashodin
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« Reply #118 on: October 15, 2013, 06:05:48 PM »

So I'm putting the mobile version on backburner because I think the game will get more press and reach if I work on the PC version. This means inputting the stuff I did on the mobile version, but that won't be very hard. Just tedious

Anyway, I've been working on the layout some more thus far, and I made a breakthrough on using sprite fonts for Construct 2 (some nice chap made a program to make it easy!)

Here's the result thus far:



I'm planning to have an enemy turn UI, so you can see what's coming next and plan in advance, basically. Should be pretty awesome.
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« Reply #119 on: October 15, 2013, 08:15:50 PM »



Better picture
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